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NPC Generator

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Advanced [show]


Tim Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems. Beneath his clothing is a huge mess of scar tissue. His golden hair is still thick. His blue eyes have a joyful gleam in them most of the time.

Personality: He is happy with his job as a Knight. He turns his eye from what people do, preferring to live and let live. He is afraid of women and trembles around them

History: He served in the navy to pay for his family's outstanding loans. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has worked as a Knight like his father before him.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Flaws: Shy. Bonds: Rich, Slave, Job, Military, Nature. Occupation: Knight

Voice: Forgets to breathe while speaking

Attributes [hide]

Tim Wakefield, Male Human Fighter 4
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)13 (+1) 9 (-1)11 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Pink pearl (120 gp). Smoky quartz (60 gp). Smoky quartz (60 gp). Onyx (60 gp).


Social Check DCs


Anselm Langdon, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a white tunic with black highlights, and long red pants that bunch up around his shoes. His silver hair is heavily combed to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the north. Anselm was born on a far northern island where he grew up under the tutelage of his father, an expert Performer. By chance he met his sister recently and the two have been together since.

Motivation: He is not mentally stable, and does not behave rationally; and wants to raise his children well

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Insane. Bonds: Immigrant, Family. Occupation: Performer

Voice: Speaks with a cold

Attributes [hide]

Anselm Langdon, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)8 (-1) 16 (+3)17 (+3)
Skills Medicine +5, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 13000 sp. Large well-done wool tapestry (200 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Patrick Marlee, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft pastel waves gently in the breeze, and carries hammers. His hair is black, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Patrick was born the youngest of three triplets. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Dyer and was forced into it by his family; and to reunite with his absent mother

Ideals: Fighting, Disciplined. Bonds: Rich, Attractive, Family. Occupation: Dyer

Voice: Jittery and nervous

Attributes [hide]

Patrick Marlee, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)11 (+0) 13 (+1)9 (-1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 15000 cp. Sardonyx (50 gp). Aquamarine (500 gp).


Social Check DCs


Norman Pickering, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise hazel.

Personality: Cocky and sure of himself, he believes he is the best Cook born in the past three hundred years. Flattery will make him almost putty in your hands.

History: The child of a Barber, who enjoyed hunting, Norman was taken on many hunting expeditions. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: Meet up once more with his childhood friend; and wants to open a new tavern

Flaws: Selfish, Insomniac. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Cook

Voice: growls and snarls, animalistic

Attributes [hide]

Norman Pickering, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)18 (+4) 13 (+1)9 (-1)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc, Halfling, Terran, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: Rhodochrosite (10 gp). Jade (80 gp).


Social Check DCs


Hugh Winthrop, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his red hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the recently deceased. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a white middle class family as the only child. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying sister.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Gifted, Professionalism. Flaws: Mundane. Bonds: Attractive. Occupation: Barkeep

Voice: Smoker's lung

Attributes [hide]

Hugh Winthrop, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)12 (+1) 10 (+0)5 (-3)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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