Ernest Elton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has no hair. His eyes are green and beady.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also is a firm believer in the manly ideal.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Flaws: Ugly, Depressed, Impulsive. Bonds: Rich. Occupation: Fortune-teller
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 500 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Ernest Eastoft, Male Human [Permalink]
Personal [hide]
Description: A 6'6" western man, he dresses like a well dressed Mercenary does. His golden hair is smooth and relatively long. His eyes are green and beady.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. When he's not drinking or sleeping the drinks off, he's doing painting.
History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered painting. He ran away from his former home and has been making his living as a Mercenary for the past few years.
Motivation: Expand his business; and sabotage a competitor
Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Mercenary
Voice: American accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 8 (-1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 30000 sp. 1 Minor magic item.
Clerebold Wentworth, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he has a large yellow mantle and cape that has been intricately interwoven into his grey robe. His long golden hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Always inclined to offer people food he seems plenty friendly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Clerebold was born with his father's beautiful face. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. He now spends his time doing works of charity.
Motivation: He wants revenge against brigands; and revenge
Ideals: Philantrophist, Opinionated. Bonds: Attractive, Enemies. Occupation: Beggar
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Gerard Davenport, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear white clothing when he does not wear armor. His white hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Further he is a bit of a stoner and is frequently out of it.
History: Gerard was born with his father's beautiful face. From there he went from mercenary job to mercenary job. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.
Motivation: A need for knowledge about a nearby landmark; and wants his loneliness to end
Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Adventurer, Job, Has a crush. Occupation: Apothecary
Voice: Slurs words
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Chrysoprase (50 gp). Chrysoprase (50 gp).
Trym Willoughby, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears dull green sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. His auburn hair is smooth and relatively long. His eyes are violet.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: The child of northern immigrants he idolized his father. He moved out west to avoid the crime he committed. He used his abilities to trick people and travel the world for free.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Entrepeneur. Bonds: Immigrant, Criminal record, Adventurer. Occupation: Junk Dealer
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 7 (-2) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
