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NPC Generator

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Advanced [show]


Raymond Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will rave to anyone who will listen. He would rather hide behind his crafts than deal with other people.

History: Raymond was born in the east. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Retire the richest man in the east; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur, Artistic, Persistence. Flaws: Insane, Shy. Occupation: Baker

Voice: Scratchy, weak

Attributes [hide]

Raymond Gracey, Male Human Fighter 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)9 (-1) 14 (+2)14 (+2)
Skills Arcana +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Trym Barlow, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Junk Dealer does, and carries maces. He wears his white hair up. His violet unseeing eyes seem to look past you.

Personality: A deeply religious man he believes everything happens for a reason. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the west to a Junk Dealer, Trym learned a great deal about his mother's area of expertise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Job, Religious. Occupation: Junk Dealer

Voice: Old Prospector

Attributes [hide]

Trym Barlow, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)13 (+1) 13 (+1)5 (-3)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 12000 cp.


Social Check DCs


Miles Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a white collared shirt and pastel pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a small toy that he constantly fidgets with.

History: He was born at the edge of vast forest. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He's since become an addict/alcoholic.

Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a guard and was forced into it by his family

Flaws: Ugly, Shy, Addict. Bonds: Nature, Family. Occupation: Guard

Voice: Jittery and nervous

Attributes [hide]

Miles Dumph, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)6 (-2) 13 (+1)8 (-1)
Skills Athletics +2, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Gold and topaz bottle stopper cork (900 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp).


Social Check DCs


Simon York, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, grey, dusty cloak. He is muscular with a powerful set of arms. His hair is red and curly. His brown eyes have a joyful gleam in them most of the time.

Personality: Prone to second guessing himself, he comes off as nervous. He is a font of random trivia from the lore and stories he has discovered

History: Simon was raised in a hard working conservative environment. His childhood dream was to be a Dilettante, but he was a colossal failure. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wants to work out more often; and seeks redemption

Ideals: Logical, Athletic. Flaws: Shy. Bonds: Job, Criminal record. Occupation: Performer

Voice: Dutch accent

Attributes [hide]

Simon York, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)16 (+3) 10 (+0)8 (-1)
Skills Acrobatics +5, History +5
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 9000 cp.


Social Check DCs


Peter Chatham, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and tends to wear a large brown jacket. His right hand appears badly burned and disfigured. His hair is greying and his face has many wrinkles. His eyes are likewise brown. His teeth are white and perfect.

Personality: Always inclined to offer people food he seems plenty friendly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now spends his time doing works of charity.

Motivation: Money/treasure; and wishes to resurrect an old love

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, In love, Rich. Occupation: Tanner

Voice: Dutch accent

Attributes [hide]

Peter Chatham, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)11 (+0) 14 (+2)17 (+3)
Skills History +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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