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NPC Generator

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Advanced [show]


Odo Clinton, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with tan socks and a vest with buckled shoes. He carries with him a set of whips, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He tend to wears goggles to shield his eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born in the east. Odo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Barrister soon after.

Motivation: Wants to open a new tavern; and balancing his hectic life and new barrister responsibilities is difficult

Ideals: Fighting, Disciplined. Bonds: Immigrant, Nature, Job. Occupation: Barrister

Voice: Nasally tone

Attributes [hide]

Odo Clinton, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)12 (+1) 15 (+2)11 (+0)
Skills Deception +2, Stealth +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Red garnet (80 gp). Emerald (500 gp). Peridot (30 gp).


Social Check DCs


Hunter Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears clothing that is held on in multiple layers but all of it is in poor condition. His head has been shaved. He wears crescent spectacles with a black brim.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a very good compulsive liar and kleptomaniac.

History: Hunter was born the youngest of three triplets. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Ugly, Mundane. Bonds: Poor, Criminal record, Family. Occupation: Spice Merchant

Voice: Soft and melodious

Attributes [hide]

Hunter Dumph, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)13 (+1) 10 (+0)14 (+2)
Skills History +3, Performance +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. Black velvet mask with numerous citrines (110 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). 1 Small steel mirror. 1 Simple lock. 1 Masterwork Musical instrument.


Social Check DCs


Guy Holton, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amber and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of maces, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair, while still mostly silver, has prominent grey streaks. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Aggressive, abrasive, and angry, Guy embodies much of what other species detest in the Humans. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born a particularly ugly child, much to the horror of his parents. His father had invested heavily in several trade routes and wanted him to inherit them. Being a Servant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record. Occupation: Servant

Voice: Jamaican accent

Attributes [hide]

Guy Holton, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)10 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Alexandrite (500 gp). Pink pearl (130 gp). Deep blue spinel (500 gp).


Social Check DCs


William Appleton, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He is bristling with hidden weapons, mostly monstrous two handed axes and ceremonial daggers. His hair is cut close to his head. His brown unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. William liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Criminal record, Nature. Occupation: Bricklayer

Voice: Pirate accent

Attributes [hide]

William Appleton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)13 (+1) 12 (+1)17 (+3)
Skills Arcana +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Miles Snape, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, constantly wearing a brown suit, blue shirt, and violet tie. His white hair is thinning but still full. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Abrasive and pushy, he has a hard time making friends. He is a bit of a xeno-phobe, disliking non-Humans.

History: He comes from a rich northern family. When Miles reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Miles and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he is terrified, and will act out of fear

Flaws: Antagonistic, Racist, Fearful. Bonds: Rich, Military. Occupation: Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Miles Snape, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)8 (-1) 12 (+1)9 (-1)
Skills Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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