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NPC Generator

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Advanced [show]


Gunter Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears a simple grey robe with brown stripes complete with hood. He carries a battered rapier and tarnished spear as well. With a patchy golden beard and wild golden hair. His eyes are likewise gray.

Personality: He never swears and excessively uses polite adverbs when speaking. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Masseuse for the past few years.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting, Optimist, Gifted. Bonds: Job, Rich. Occupation: Masseuse

Voice: Dutch accent

Attributes [hide]

Gunter Tickle, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)8 (-1) 9 (-1)8 (-1)
Skills Intimidation +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 25000 sp. 1 Minor magic item.


Social Check DCs


Gerald Landon, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear ponchos typically of a light black in addition to tight pants. He wears his silver hair up in a very large beehive style do. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He can't help but pocket interesting objects he comes across

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Gerald has worked very hard to control his curse. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and to share knowledge with the world

Ideals: Athletic, Logical. Flaws: Insomniac, Antagonistic, Disease. Bonds: Criminal record. Occupation: Mason

Voice: Sore throat, cough

Attributes [hide]

Gerald Landon, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)15 (+2) 11 (+0)9 (-1)
Skills Insight +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Druidic, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Carnelian (20 gp). Alexandrite (500 gp). Moss agate (14 gp).


Social Check DCs


Diggory Lancaster, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a brown cloak and cross-gartered blue stockings. His blonde hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are green.

Personality: He is mildly Human supremacist, though he does not identify as such. He invites people to come help in his community garden.

History: Diggory was raised in a hard working conservative environment. A freak accident while working with his Architect father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Philantrophist. Flaws: Racist, Disease, Mundane. Bonds: Job. Occupation: Shoemaker

Voice: Pronounces O like U

Attributes [hide]

Diggory Lancaster, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 9 (-1)9 (-1) 12 (+1)14 (+2)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Gold and topaz bottle stopper cork (700 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs


Raymond Thackeray, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a tan tunic with black highlights, and long green pants that bunch up around his shoes. His hair is short and silver. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Always inclined to offer people food he seems plenty friendly. He is a logical person and will generally grow upset if things defy logic and science.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Raymond was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Raymond's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Barkeep

Voice: Prounounces S like Z

Attributes [hide]

Raymond Thackeray, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)14 (+2) 6 (-2)14 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Masterwork manacles.


Social Check DCs


Gerald Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is wearing a long, green, dusty cloak. He has a very tight haircut. He wears crescent spectacles with a black brim.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a font of random trivia from the lore and stories he has discovered

History: Gerald was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Brewer.

Motivation: Sabotage a competitor; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Logical. Flaws: Insomniac. Bonds: Job, Criminal record. Occupation: Brewer

Voice: Sore throat, cough

Attributes [hide]

Gerald Dumph, Male Human Fighter 4
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 7 (-2)15 (+2) 11 (+0)13 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 9000 sp.


Social Check DCs

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