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Advanced [show]


Manfred Breeden, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a small bristly mustache and wavy black hair. His green eyes are slightly larger than normal.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Further he is a bit of a stoner and is frequently out of it.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dilettante arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To find somewhere to settle down.

Ideals: Fighting, Athletic. Flaws: Mundane, Addict. Bonds: Rich. Occupation: Dilettante

Voice: Draws out vowels

Attributes [hide]

Manfred Breeden, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)13 (+1) 14 (+2)18 (+4)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Arnold Anderton, Male Human [Permalink]

Personal [hide]

Description: This man has a large green mantle and cape that has been intricately interwoven into his blue robe, and sports empty pouches on his belt. His moppish golden hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.

Motivation: Wants a kiss; and he's in love

Ideals: Philantrophist. Flaws: Insane, Depressed. Bonds: Has a crush, Slave. Occupation: Mason

Voice: Aggressive tone

Attributes [hide]

Arnold Anderton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)9 (-1) 13 (+1)17 (+3)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 80 pp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Gold and topaz bottle stopper cork (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Tim Kent, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a Stetson hat to cover his moderate length auburn hair. He wears large thick round spectacles.

Personality: Cocky and sure of himself, he believes he is the best Bather born in the past three hundred years. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been a successful dealer in antiques buying low and selling high.

Motivation: To protect his home; and expand his business

Ideals: Opinionated, Gifted, Entrepeneur. Bonds: Job, Guardian. Occupation: Bather

Voice: Relaxed voice

Attributes [hide]

Tim Kent, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)12 (+1) 18 (+4)14 (+2)
Skills Animal Handling +6, Stealth +1
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. 1 Superior lock. 1 Masterwork Musical instrument. 1 Masterwork Musical instrument.


Social Check DCs


Everard Trowbridge, Male Human [Permalink]

Personal [hide]

Description: An older man who tends to wear a large red jacket, he is not a threatening figure. He sports a flattop hair cut. His eyes are blue.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Everard was raised in a hard working conservative environment. He has had some formal painting training, and achieved minor success. He has drifted from career to career and currently works as a Spy.

Motivation: He wants revenge against gnolls; and many gnolls want him driven away

Ideals: Optimist, Artistic. Flaws: Fearful. Bonds: Job, Enemies. Occupation: Spy

Voice: Relaxed voice

Attributes [hide]

Everard Trowbridge, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)11 (+0) 16 (+3)12 (+1)
Skills History +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 43000 sp.


Social Check DCs


Trey Jacobs, Male Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He wears tight fitting clothing which further accentuates his frame. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trey is combative with any and all who dare try his patience in the slightest.

History: He was born into a rich family. He worked as a nervous Actor and found it very stressful. He inherited the family business which he has now maintained for 15 years.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Justice. Flaws: Shy. Bonds: Attractive, Rich, Job, Enemies. Occupation: Actor

Voice: Excited and jittery

Attributes [hide]

Trey Jacobs, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 16 (+3)14 (+2) 10 (+0)15 (+2)
Skills Animal Handling +2, Stealth +2
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. 3 Holy water. 2 Thunderstones. 3 Antitoxin.


Social Check DCs

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