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Advanced [show]


Peter Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are green.

Personality: He is business-like. He takes instructions and follows them to the letter. He is lazy, self-centered, vain, and jealous.

History: Peter was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He's also a talented Butcher, but doesn't like to broadcast it.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Professionalism. Flaws: Selfish, Racist. Bonds: Job, Family. Occupation: Ploughman

Voice: Draws out vowels

Attributes [hide]

Peter Bentham, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)9 (-1) 9 (-1)11 (+0)
Skills Insight +1, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Simon Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a mace on his belt. He carries with him a set of maces, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born in a small village he learned the ways of the warrior from his father. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Optimist, Justice. Bonds: Attractive, Criminal record. Occupation: Unemployed

Voice: Farmer accent

Attributes [hide]

Simon Branson, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 11 (+0)7 (-2)
Skills Deception +0, Performance +0
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 18000 cp. White pearl (90 gp). Violet garnet (1100 gp). Banded agate (15 gp).


Social Check DCs


Peter Paxton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a grey collared shirt and brown pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His chestnut hair and beard is wavy and long. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Abrasive and pushy, he has a hard time making friends. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Job, Poor. Occupation: Shoemaker

Voice: Spits words with contempt

Attributes [hide]

Peter Paxton, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)16 (+3) 10 (+0)14 (+2)
Skills Arcana +5, Performance +4
Senses Passive Perception 10
Languages Common, Abyssal, Aquan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Alex Huckabee, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and pastel pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His golden hair is lengthy and is close to two feet long. His ears are large.

Personality: Cocky and sure of himself, he believes he is the best Spice Merchant born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Spice Merchant business at a young age. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Expand his business; and a deep hatred of drow

Flaws: Ugly. Bonds: Job, Adventurer, Immigrant, Enemies. Occupation: Spice Merchant

Voice: Low and grunting

Attributes [hide]

Alex Huckabee, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)6 (-2) 16 (+3)10 (+0)
Skills Nature +0, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Patrick Harrington, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large pastel jacket, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He has styled his black hair well, parting it to the right. His ears are large.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He got into the Adventurer business at a young age. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Ugly, Cynical, Greedy. Bonds: Enemies, Job, Adventurer. Occupation: Adventurer

Voice: Booming voice

Attributes [hide]

Patrick Harrington, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)11 (+0) 14 (+2)5 (-3)
Skills Arcana +2, Performance -1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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