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NPC Generator

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Advanced [show]


Godfrey Winthrop, Male Human [Permalink]

Personal [hide]

Description: This western man wears a weathered and beat up set of banded mail beneath an oversized grey coat. His clothes are grease stained in places. His long golden hair reaches down to his waist. His ears are large.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Godfrey was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and further expansion of business

Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Sailor

Voice: Pirate accent

Attributes [hide]

Godfrey Winthrop, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)16 (+3) 8 (-1)12 (+1)
Skills Perception +1, Persuasion +3
Senses Passive Perception 13
Languages Common, Sylvan, Giant, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Ernest Stansfield, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a brown collared shirt and blue pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His black hair is drawn into a tight pony tail with a skull scrunchie. He wears large thick round spectacles.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Ernest was raised in a hard working conservative environment. A freak accident while working with his Sage mother left him crippled. He has taken up work as a Marshal and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He wants to get laid; and he is unsatisfied with his job

Flaws: Disease, Antagonistic, PTSD. Bonds: Job, Has a crush. Occupation: Marshal

Voice: Timid voice

Attributes [hide]

Ernest Stansfield, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)11 (+0) 9 (-1)15 (+2)
Skills Intimidation +4, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Frederick Hamilton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has a large black mantle and cape that has been intricately interwoven into his green robe. His auburn hair is kept up in a ponytail inside a broad hat. His eyes are hazel and he is always smoking a pipe.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is harsh and unforgiving.

History: Born to a pair of adventurers, Frederick grew up listening to his father's many stories. In his 13th year, his parents were killed by a brigands raid, leaving Frederick alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Frederick was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Wants to raise his children well; and someone believes him a fraud

Flaws: Cynical, Antagonistic. Bonds: Adventurer, Enemies, Family. Occupation: Locksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Frederick Hamilton, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 6 (-2)13 (+1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Miles Marston, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a slight overbite and is overall scrawny. His blonde hair is thinning but still full. His thin eyebrows rest above his beady hazel eyes.

Personality: He speaks before he thinks and is too direct. Miles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Miles was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He's also a talented Marshal, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and sabotage a competitor

Flaws: Ugly, Impulsive, Hedonist. Bonds: Job, Rich. Occupation: Map Maker

Voice: Switch between two voices

Attributes [hide]

Miles Marston, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)9 (-1) 13 (+1)13 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Robert Carlyle, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy yellow suit. He has done his best to style his red hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: Calm and collected, he is a well trained Ploughman. He is frequently practicing swordplay.

History: The child of a Gardener, who enjoyed hunting, Robert was taken on many hunting expeditions. When Robert reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up work as a Ploughman and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He loathes his own lifestyle; and sabotage a competitor

Flaws: PTSD, Depressed. Bonds: Attractive, Job, Military, Nature. Occupation: Ploughman

Voice: Scratchy, weak

Attributes [hide]

Robert Carlyle, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 7 (-2)12 (+1) 16 (+3)8 (-1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 sp. 1 Silver holy symbol. 1 Backpack.


Social Check DCs

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