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NPC Generator

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Advanced [show]


Norman Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, typically a more casual-formal manner. His hair is always cut to a buzz. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the east to a Assassin, Norman learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. He became a Assassin soon after.

Motivation: Wants to work out more often.

Ideals: Optimist, Athletic. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Assassin

Voice: Strong lisp

Attributes [hide]

Norman Hayhurst, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)12 (+1) 8 (-1)8 (-1)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Bertram Byron, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a rose on it. His golden hair, when down, is lengthy. He has gleaming, smiling green eyes.

Personality: He is extraordinarily eccentric. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken from his home at a very young age. He was granted martial powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out

Ideals: Extrovert, Gifted. Flaws: Insane. Bonds: Attractive, Slave. Occupation: Brewer

Voice: Speaks with lips pursed

Attributes [hide]

Bertram Byron, Male Human Fighter 4
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)13 (+1) 10 (+0)13 (+1)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 25000 sp. Sardonyx (50 gp). 1 Minor magic item.


Social Check DCs


Hugh Carlisle, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He keeps his white hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His first spouse was a Shepherd, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: To unite with his brother; and marry his brother to traveling adventurers

Ideals: Joker. Flaws: Ugly. Bonds: Family, Religious. Occupation: Servant

Voice: Slow speaker

Attributes [hide]

Hugh Carlisle, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)15 (+2) 10 (+0)12 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Sylvan, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Star rose quartz (80 gp). Freshwater pearl (14 gp). Hematite (14 gp).


Social Check DCs


Geoffrey Washington, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants, and he perpetually has his dagger ready. With bright black hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Geoffrey grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to open a new tavern; and human compassion

Ideals: Fighting, Joker, Entrepeneur. Flaws: Racist. Bonds: Adventurer, Job. Occupation: Knight

Voice: Sensual and smooth

Attributes [hide]

Geoffrey Washington, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)13 (+1) 11 (+0)8 (-1)
Skills Nature +3, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


John Heiser, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing colorful clothing, dressed as a Hunter. His hair is golden, silky, and of moderate length. His gray eyes dart from person to person to random spaces in the air.

Personality: He is very quiet and rarely speaks above a whisper. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: He's repulsed by the PC; and he desires power and/or immortality

Flaws: Shy, Impulsive, Disease, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Hunter

Voice: Breathy voice

Attributes [hide]

John Heiser, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)8 (-1) 14 (+2)7 (-2)
Skills Nature +1, Performance +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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