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NPC Generator

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Advanced [show]


Solomon Coombs, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears rags and sports a simple walking cane. He has wavy blonde hair. He wears crescent spectacles with a black brim.

Personality: This man loves writing and to teach people writing more than just about anything. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born a particularly ugly child, much to the horror of his parents. When Solomon reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Poor, Immigrant, Military. Occupation: Bellfounder

Voice: Slurs words

Attributes [hide]

Solomon Coombs, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)16 (+3) 12 (+1)9 (-1)
Skills Intimidation +1, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1500 sp.


Social Check DCs


Randal Middleton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has a slight overbite and is overall scrawny. He has wavy auburn hair. His blue eyes have a joyful gleam in them most of the time.

Personality: While he acts the brute, he is far gentler than he would appear. His job bores him to no end. He has decided to make it more interesting.

History: He was born in a small island village. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He wants to meet his childhood hero; and he is a bit of a kleptomaniac

Ideals: Fighting. Bonds: Attractive, Adventurer, Criminal record, Nature. Occupation: Weaver

Voice: Hard of hearing, loud

Attributes [hide]

Randal Middleton, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)9 (-1) 15 (+2)16 (+3)
Skills Arcana +1, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 38000 sp.


Social Check DCs


Robert Halsey, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His tied-back hair is brown. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear

Ideals: Fighting, Athletic, Joker. Bonds: Attractive, Nature. Occupation: Knight

Voice: Relaxed voice

Attributes [hide]

Robert Halsey, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)6 (-2) 17 (+3)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Anselm Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears tattered old clothes. His white hair has been sun bleached extensively. His amber eyes are passionate and lively.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in a small mountains village. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has gone from town to town working and never settling down anywhere, but has fallen for a local Bookbinder. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end.

Ideals: Disciplined. Flaws: Ugly. Bonds: Has a crush, Adventurer, Nature. Occupation: Shipwright

Voice: Slurs words

Attributes [hide]

Anselm Kelsey, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)4 (-3) 12 (+1)7 (-2) 11 (+0)16 (+3)
Skills Deception +5, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Bertram Mitchell, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His moppish silver hair is in a traditional bowl cut. This blue eyed southerner is not easily forgotten.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born blind and as such lacked many opportunities for work. His father took him hunting and taught him how to get in the mind of other creatures. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To pay off his debts.

Ideals: Persistence, Extrovert. Flaws: Ugly, Disease. Bonds: Poor, Nature. Occupation: Architect

Voice: Prounounces S like Z

Attributes [hide]

Bertram Mitchell, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)15 (+2) 15 (+2)12 (+1)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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