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Advanced [show]


Patrick Chester, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft blue waves gently in the breeze. He has a slight overbite and is overall scrawny. He sports a long brown beard, and similarly colored long hair. He wears large thick round spectacles.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently he has begun working with bootleggers and crooks.

Motivation: To get a good night's sleep; and seeks redemption

Ideals: Gifted. Flaws: Insomniac, Disease. Bonds: Rich, Criminal record. Occupation: Hunter

Voice: Pirate accent

Attributes [hide]

Patrick Chester, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)15 (+2) 11 (+0)16 (+3)
Skills Athletics +3, Investigation +4
Senses Passive Perception 10
Languages Common, Abyssal, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 400 gp. Solid gold idol (400 gp).


Social Check DCs


Hubert Ryley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He tends to wear a grey poncho over his likewise colored trousers and shirt. His silver hair is styled in orderly dreadlocks. He has amber eyes and a grey hat with a white feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Hubert was raised in a hard working conservative environment. Hubert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A deep hatred of dire rats; and he desires power and/or immortality

Ideals: Disciplined. Bonds: Adventurer, Job, Nature, Enemies. Occupation: Guard

Voice: Switch between two voices

Attributes [hide]

Hubert Ryley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)17 (+3) 9 (-1)10 (+0)
Skills Investigation +5, Persuasion +2
Senses Passive Perception 9
Languages Common, Auran, Ignan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Henry Melancon, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a perfectly clean shirt and pair of pants. He wears his black hair up. He has a dull look in his gray eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: The child of eastern immigrants he idolized his mother. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Fighting. Bonds: Attractive, Criminal record, Immigrant, Nature. Occupation: Adventurer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Henry Melancon, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 10 (+0)7 (-2) 13 (+1)18 (+4)
Skills Persuasion +6, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Guy Remington, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His tied-back hair is auburn. He has hazel eyes and a yellow hat with a grey feather.

Personality: He is extraordinarily eccentric. Energy wise he seems alert and responsive.

History: Born to a poor family in the city he treasured whatever gifts he got. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor

Ideals: Professionalism. Flaws: Insane. Bonds: Attractive, Poor, Military. Occupation: Carpenter

Voice: Uses lots of figures of speech

Attributes [hide]

Guy Remington, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)15 (+2) 11 (+0)15 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 10
Languages Common, Sylvan, Druidic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Star rose quartz (30 gp). Malachite (5 gp). Sard (30 gp). Rose (30 gp).


Social Check DCs


Charles Coombs, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing colorful clothing, dressed as a Mercenary. He keeps his silver hair in a pixie cut. His amber unseeing eyes seem to look past you.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invites people to come help in his community garden.

History: The child of a Spy, who enjoyed hunting, Charles was taken on many hunting expeditions. He moved out west to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: He loathes his own lifestyle; and he has decided he is irredeemable

Ideals: Athletic, Philantrophist. Flaws: Disease, Depressed. Bonds: Nature, Criminal record. Occupation: Mercenary

Voice: Raspy

Attributes [hide]

Charles Coombs, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)11 (+0) 9 (-1)10 (+0)
Skills Religion +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 70 pp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs

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