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NPC Generator

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Advanced [show]


Lewis Denholm, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a white vest and prefers black and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is matted, messy, and big. His fierce brown eyes like to dwell on things.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his father out around the business and became quite the natural. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and sabotage a competitor

Ideals: Philantrophist. Flaws: Ugly, Disease, Secretive. Bonds: Job. Occupation: Spice Merchant

Voice: Gruff and masculine

Attributes [hide]

Lewis Denholm, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)8 (-1) 8 (-1)14 (+2)
Skills Acrobatics +5, Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +1

Possessions: 400 gp.


Social Check DCs


Bertram Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born the only child of a wealthy merchant. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bertram grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bertram. He has worked as a Mason like his mother before him.

Motivation: He is unsatisfied with his job; and he loathes his own lifestyle

Ideals: Entrepeneur. Flaws: Addict, Depressed. Bonds: Job, Criminal record. Occupation: Mason

Voice: Tuts and clicks tongue

Attributes [hide]

Bertram Blakeley, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)16 (+3) 16 (+3)15 (+2)
Skills Nature +5, Performance +4
Senses Passive Perception 13
Languages Common, Terran, Gnoll, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Balimaar Chatham, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is bristling with hidden weapons, mostly whips and daggers. His black hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He has all his life been fascinated with poetry.

History: He was born into a rich family. He moved out east to avoid the crime he committed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Rich, Criminal record. Occupation: Bookbinder

Voice: Rolls R's

Attributes [hide]

Balimaar Chatham, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)14 (+2) 6 (-2)10 (+0)
Skills Animal Handling +0, Perception +0
Senses Passive Perception 10
Languages Common, Giant, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 17000 cp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Miles Hartford, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a brown costume with the symbols of strength on his torso. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are hazel and catlike.

Personality: He dislikes all the random violence that takes place in the east. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in a small island village. His mother took him hunting and taught him how to get in the mind of other creatures. He is searching for what he claims is his rightful reward.

Motivation: To unite with his sister; and a need for knowledge about a nearby landmark

Ideals: Pacifist. Flaws: Forgetful. Bonds: Nature, Adventurer, Family. Occupation: Bowyer

Voice: Can't modulate volume

Attributes [hide]

Miles Hartford, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)9 (-1) 8 (-1)11 (+0)
Skills Acrobatics +5, History +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +1

Possessions: 100 gp. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Tim Mitchell, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Carter. He carries a battered club and tarnished glaive as well. His black hair is singed and shortened. His brown unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the east to a Carter, Tim learned a great deal about his mother's area of expertise. In his 11th year, his parents were killed by a orcs raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. He has worked as a Carter like his mother before him.

Motivation: Wants to open a new tavern; and revenge

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Job, Enemies. Occupation: Carter

Voice: Stutters

Attributes [hide]

Tim Mitchell, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)11 (+0) 12 (+1)16 (+3)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 70 pp.


Social Check DCs

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