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NPC Generator

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Advanced [show]


Theobald Stanley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a fancy black suit and is in decent physical shape. He has done his best to style his black hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Theobald is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He left for the east, certain he would find work there.

Motivation: Wants to raise his children well.

Bonds: Attractive, Family, Nature, Immigrant. Occupation: Servant

Voice: Speaks with back of mouth

Attributes [hide]

Theobald Stanley, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)16 (+3) 6 (-2)17 (+3)
Skills Intimidation +5, Medicine +0
Senses Passive Perception 8
Languages Common, Halfling, Gnome, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 29000 cp. 1 Minor magic item.


Social Check DCs


Patrick Yardley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a grey armored body suit, with a simple white line shooting up and back down. His moppish brown hair is in a traditional bowl cut. His eyes are a pleasant blue.

Personality: He snorts whenever he laughs or is feeling confident. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He is a Maurezhi in disguise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to open a new tavern; and wishes to resurrect an old love

Bonds: In love, Adventurer, Family, Job. Occupation: Spice Merchant

Voice: Soothing and warm

Attributes [hide]

Patrick Yardley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)11 (+0) 14 (+2)16 (+3)
Skills Athletics +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 14000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Kody Yeardley, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely red suit with green socks and a vest with buckled shoes. He is physically well-built. He is bald on top and has large white tufts of hair around his ears. He is baby faced.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Further he is a bit of a stoner and is frequently out of it.

History: He was born several months after his mother was called into army service. Cursed with a spirit at a very young age, Kody has worked very hard to control his curse. He became a Assassin soon after.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult.

Flaws: Ugly, Addict, Disease. Bonds: Job, Military. Occupation: Assassin

Voice: Middle-eastern accent

Attributes [hide]

Kody Yeardley, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)17 (+3) 13 (+1)10 (+0)
Skills Acrobatics +1, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Auran, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 25000 cp. 1 Minor magic item.


Social Check DCs


Gerard Remington, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a red armored body suit, with a simple pastel line shooting up and back down. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He exudes charisma. He is a tour de force of persuasion. He is a great chef.

History: He served in the navy to pay for his family's outstanding loans. When Gerard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted martial powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and a deep hatred of giants

Ideals: Gifted. Bonds: Poor, Attractive, Military. Occupation: Miller

Voice: Gruff and masculine

Attributes [hide]

Gerard Remington, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)13 (+1) 10 (+0)12 (+1)
Skills Deception +3, Stealth +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. Hematite (10 gp).


Social Check DCs


Thomas Pickering, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a brown and white handkerchief worn on his right side. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His head has been shaved. His hazel eyes are passionate and lively.

Personality: Eccentric and domineering, Thomas will drive conversation. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the west to a Banker, Thomas learned a great deal about his father's area of expertise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and he has a rivalry with the church that dominates his actions

Ideals: Extrovert. Flaws: Ugly, Racist. Bonds: Rich, Job, Religious. Occupation: Banker

Voice: Switch between two voices

Attributes [hide]

Thomas Pickering, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 23000 sp. Hematite (12 gp). 1 Minor magic item.


Social Check DCs

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