Odo Cromwell, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears brown trousers with tan and brown striped suspenders. He wears various colorful collared shirts. His hair is greying and his face has many wrinkles. His brown eyes are slightly larger than normal.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Odo hails from a village terrorized by orcs. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Days after completing his studies, news broke out that his hometown was attacked by orcs. Odo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: He is unsatisfied with his job; and to be a interpreter again
Ideals: Gifted, Extrovert. Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Priest
Voice: Sounds elderly
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 18 (+4) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Nicholas Yeardley, Male Human [Permalink]
Personal [hide]
Description: An older man who is renowned for his bright grey suits and hats, he is not a threatening figure. His hair, while still mostly black, has prominent grey streaks. His face is covered beneath a completely black helmet.
Personality: Nicholas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Nicholas lived on a farm with his mother, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: His spouse's relatives view him with great suspicion; and he wants nothing more than to rejoin the army
Ideals: Extrovert, Joker. Bonds: Family, Adventurer, Military. Occupation: Detective
Voice: Scottish accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1500 sp. Amethyst (50 gp). Jasper (60 gp). 1 Masterwork studded leather. 1 Half-Plate.
Kody Garfield, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his chestnut hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He snorts whenever he laughs or is feeling confident. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Butcher father left him crippled. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Attractive, Military. Occupation: Fortune-teller
Voice: Indian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Gnoll, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.
Don Elton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He likes to wear ponchos typically of a light black in addition to tight pants. His blonde hair, when down, is lengthy. He wears large thick round spectacles.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Miller, but he got bored and became a Detective. He's also a talented Miller, but doesn't like to broadcast it.
Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job
Ideals: Disciplined, Fighting. Flaws: Disease. Bonds: Nature, Job, Adventurer. Occupation: Detective
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
William Breeden, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his shortspear. He wears his red hair up. His eyes are likewise green.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a small toy that he constantly fidgets with.
History: The child of eastern immigrants he idolized his mother. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Selfish, Addict. Bonds: Immigrant, Criminal record. Occupation: Adventurer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!