Kody Peyton, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears a black tunic with violet highlights, and long green pants that bunch up around his shoes. His Stetson hat is riddled with cuts and holes. His eyes are hazel and catlike.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a habit of throwing himself into exceedingly dangerous situations.
History: From birth he was tutored by a cruel and relentless mentor. Kody was born on a far northern desert where he grew up under the tutelage of his father, an expert Tanner. Since then, he has sought to make the best of life.
Motivation: He is not mentally stable, and does not behave rationally; and a strong sense of loyalty to human people
Ideals: Optimist. Flaws: Ugly, Impulsive, Insane. Bonds: Mentor, Immigrant. Occupation: Tanner
Voice: German accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 1 Banded mail.
Kyle Elton, Male Human [Permalink]
Personal [hide]
Description: 5'4" and muscular, this southern man wears yellow leather gloves, a yellow jacket, and tight pants. He has a red handlebar mustache and slicked back red hair. His ears are large.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A true patriot, Kyle would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born several months after his father was called into army service. When Kyle reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He wants revenge against drow; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Athletic, Opinionated. Flaws: Ugly. Bonds: Military, Enemies. Occupation: Merchant
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 pp. 6 Acid flasks.
Jocelyn Myerscough, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a very tight haircut. His eyes are gray and he is always smoking a pipe.
Personality: Abrasive and pushy, he has a hard time making friends. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From there he went from mercenary job to mercenary job. During his travels, Jocelyn and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Jocelyn discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Jocelyn fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion
Flaws: Antagonistic, Disease. Bonds: Rich, Adventurer. Occupation: Map Maker
Voice: Italian accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 600 sp. 1 Masterwork Common Melee.
Norman Shirley, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Tanner. His silver hair is slicked back into a classic pompadour. His ears are large.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with a lost civilization.
History: Gifted from a young age, Norman studied abroad. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Adventurer, Criminal record. Occupation: Tanner
Voice: Gruff and masculine
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Giant, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Richard Deighton, Male Human [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He wears dark leathers with embroidery. He has a long black beard with little hanging trinkets. His eyes are a pleasant amber.
Personality: He is mildly Human supremacist, though he does not identify as such. He receives visions of the future at random moments
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Brilliant and gifted he never wanted to apply himself. He hasn't been sleeping well lately.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Gifted. Flaws: Racist, Disease, Insomniac. Bonds: Attractive. Occupation: Butcher
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 700 sp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.
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