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NPC Generator

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Advanced [show]


Gilbert England, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He has a long chestnut beard with little hanging trinkets. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He also hits on women, regardless of circumstances.

History: He was born several months after his father was called into army service. When Gilbert reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fisher. He hasn't told them the truth, but wants to settle down with them.

Motivation: To settle down with his crush; and he wants to get laid

Ideals: Justice. Flaws: Ugly. Bonds: Has a crush, Military. Occupation: Merchant

Voice: German accent

Attributes [hide]

Gilbert England, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 6 (-2)13 (+1) 12 (+1)11 (+0)
Skills Athletics +2, Investigation +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Robert Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a tan collared shirt and blue pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His golden hair is heavily combed to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in a small island village. He dropped out of school before completing his studies. He inherited the family business which he has now maintained for 10 years.

Motivation: To share knowledge with the world; and he has money and likes to spend it

Ideals: Logical. Bonds: Job, Rich, Nature. Occupation: Map Maker

Voice: Ums and uhs a lot

Attributes [hide]

Robert Cholmondeley, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)11 (+0) 17 (+3)13 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 17000 cp.


Social Check DCs


Norman Dudley, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft blue waves gently in the breeze. He is bristling with hidden weapons, mostly rapiers and swords. His blonde hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Flattery will make him almost putty in your hands.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Armorer father left him crippled. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Ideals: Logical. Flaws: Disease, Selfish. Bonds: Rich, Criminal record. Occupation: Painter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Norman Dudley, Male Human Fighter 5
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)11 (+0) 8 (-1)15 (+2)
Skills Deception +5, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 600 gp. Star ruby (1600 gp).


Social Check DCs


Bertram Roscoe, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a tight fitting grey shirt and pants. He wears a colorful flower in his brown hair. His hazel eyes are slightly larger than normal.

Personality: He is overprotective of those who hire his services. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To protect his home; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Poor, Attractive, Guardian, Mentor. Occupation: Dyer

Voice: Squeaky

Attributes [hide]

Bertram Roscoe, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)12 (+1) 9 (-1)13 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 10000 sp. 3 Holy water. 1 Alchemist’s fire. 1 Everburning torch. 4 Antitoxin.


Social Check DCs


Heward Prescott, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are brown and catlike.

Personality: Heward is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Heward was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Heward's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Seeks redemption.

Ideals: Extrovert. Flaws: Disease, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Barber

Voice: Jamaican accent

Attributes [hide]

Heward Prescott, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 7
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 15 (+2)11 (+0) 15 (+2)14 (+2)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0

Possessions: 40 pp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Black velvet mask with numerous citrines (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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