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NPC Generator

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Advanced [show]


William Cooper, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears baggy black pantaloons and a yellow scarf. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised in a mountains tribe. He moved out west to avoid the crime he committed. He became a Assassin soon after.

Motivation: Marry his sister to traveling adventurers; and regain custody of his son

Bonds: Job, Attractive, Nature, Criminal record, Family. Occupation: Assassin

Voice: Eastern European accent

Attributes [hide]

William Cooper, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)13 (+1) 15 (+2)12 (+1)
Skills Athletics +1, Medicine +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 600 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Kody Walcott, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a brown armored body suit, with a simple black line shooting up and back down. He has a long silver beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He served in the navy to pay for his family's outstanding loans. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Bonds: Adventurer, Job, Military. Occupation: Mortician

Voice: Ums and uhs a lot

Attributes [hide]

Kody Walcott, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)14 (+2) 11 (+0)7 (-2)
Skills Acrobatics +2, Athletics +4
Senses Passive Perception 10
Languages Common, Terran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp. Tiger eye turquoise (4 gp). Amethyst (60 gp).


Social Check DCs


Gilbert Kimberly, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his scythe. His white hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: A skeptical and narcissistic man, Gilbert's first love is himself. His second love is also himself. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Gilbert was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality.

Ideals: Impeccable. Flaws: Fearful. Bonds: Poor, Adventurer. Occupation: Dyer

Voice: pre-pubescent

Attributes [hide]

Gilbert Kimberly, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)13 (+1) 16 (+3)13 (+1)
Skills History +3, Insight +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Hugh Tinley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a tan coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. His auburn hair is heavily combed to the right. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Hugh is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Hugh is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Layabout they were divorced and he won custody of their daughter. He worked as a Actor, and he later adopted a second daughter.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Athletic, Extrovert. Flaws: Disease. Bonds: Attractive, Family. Occupation: Actor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hugh Tinley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Simon Tattersall, Male Human [Permalink]

Personal [hide]

Description: This malnourished man likes to wear ponchos typically of a light white in addition to tight pants. His tied-back hair is brown. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a pair of adventurers, Simon grew up listening to his father's many stories. He was taken from his home at a very young age. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero.

Ideals: Joker, Fighting. Bonds: Poor, Attractive, Adventurer, Slave. Occupation: Shipwright

Voice: Shortens vowels

Attributes [hide]

Simon Tattersall, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)12 (+1) 16 (+3)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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