Miles Merton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He sports green clothing, slightly heavier than average wear. He is an epitome of beauty. He wears his blonde hair up. His green unseeing eyes seem to look past you.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Miles was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Roofer they were divorced and he won custody of their son. He worked as a Guard, and he later adopted a second son.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Disciplined. Flaws: Disease, Impulsive. Bonds: Attractive, Family. Occupation: Guard
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 11 (+0) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Orc
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 100 gp. Chrysoberyl (80 gp). Carnelian (40 gp). Star rose quartz (40 gp).
Hubert Sydney, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair is knotted and matted. His face is covered beneath a completely black helmet.
Personality: He is mildly Human supremacist, though he does not identify as such. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised in a white middle class family as the only child. In his 10th year, his parents were killed by a orcs raid, leaving Hubert alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Hubert was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: Several ex partners dislike his way of doing things and want revenge; and human compassion
Ideals: Justice. Flaws: Racist, Mundane. Bonds: Enemies. Occupation: Doctor
Voice: Squeaky
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 19000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Charles Byron, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a custom-built plate barding that's adorned with white lining and desert motifs. His silver hair and beard is wavy and long. His eyes are a pleasant gray.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He receives visions of the future at random moments
History: Gifted from a young age, Charles studied abroad. Over the years he perfected his riding and shooting skills. Recently he has begun working with bootleggers and crooks.
Motivation: A strong sense of loyalty to Human people; and he has decided he is irredeemable
Ideals: Joker, Gifted. Flaws: Racist. Bonds: Nature, Criminal record. Occupation: Painter
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 4 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 15000 sp.
Bertram Hartford, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large violet jacket. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly chestnut, has prominent grey streaks. His thin eyebrows rest above his beady green eyes.
Personality: Cocky and sure of himself, he believes he is the best Barkeep born in the past three hundred years. He is harsh and unforgiving.
History: Born to a pair of adventurers, Bertram grew up listening to his mother's many stories. He moved from fad to fad and when he turned 15 he discovered singing. He struck the Barkeep job and began his own company from there.
Motivation: He wants revenge against drow; and to reunite with his old friends
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Enemies. Occupation: Barkeep
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Simon Wellington, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears red painted combat armor at almost all times. He has no hair. His eyes are blue and he is always smoking a pipe.
Personality: A deeply religious man he believes everything happens for a reason. As long as the job gets done he does not care how it got done.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Religious. Occupation: Healer
Voice: Indian accent
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 3100 sp. Sard (80 gp). Tiger eye turquoise (16 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
