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NPC Generator

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Advanced [show]


Ernest Atterton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses well, wearing violet shirts, loose pants, and blazers most of the time. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are a pleasant brown.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is an amazing painter.

History: Ernest lived on a farm with his mother, near the main road leading to a nearby town. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Bonds: Attractive, Poor, Family, Religious. Occupation: Junk Dealer

Voice: Complex vocabulary, royal

Attributes [hide]

Ernest Atterton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)11 (+0) 11 (+0)12 (+1)
Skills Insight +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Henry Beverly, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has a large white mantle and cape that has been intricately interwoven into his blue robe. He keeps his long brown hair kept up in a rat tail. He has a dull look in his amber eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He is the product a well kept family trust fund and as such has never really known need. Cursed with a spirit at a very young age, Henry has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy; and to prove his worth to the world

Ideals: Athletic, Opinionated. Flaws: Impulsive, Disease. Bonds: Rich. Occupation: Sage

Voice: Hissing voice

Attributes [hide]

Henry Beverly, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)16 (+3) 13 (+1)13 (+1)
Skills Performance +3, Religion +5
Senses Passive Perception 11
Languages Common, Aquan, Sylvan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gerald Lester, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing a long, black cloak, and is pretty ugly. His head has been shaved. His eyes are hazel and he is always smoking a pipe.

Personality: He is almost excessively polite to everyone, even when angry. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born at the edge of vast plains. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He became a Fletcher soon after.

Motivation: He is unsatisfied with his job; and he has a crush on the local adventurer

Flaws: Ugly, Shy. Bonds: Criminal record, Nature, Job, Has a crush. Occupation: Fletcher

Voice: Pirate accent

Attributes [hide]

Gerald Lester, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)9 (-1) 12 (+1)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Bertram Washington, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a long, brown, dusty cloak. His brown hair is matted, messy, and big. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is happy with his job as a Gardener. He turns his eye from what people do, preferring to live and let live. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born several months after his mother was called into army service. In his 12th year, his parents were killed by a giants raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Revenge; and wants to open a new tavern

Flaws: Ugly, Hedonist. Bonds: Job, Military, Enemies, Rich. Occupation: Gardener

Voice: Speaks with a cold

Attributes [hide]

Bertram Washington, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 9 (-1)14 (+2) 10 (+0)11 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20000 cp.


Social Check DCs


Trym Hadlee, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is kept up in a ponytail inside a top hat. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in a small forest village. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying brother.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Justice, Gifted, Athletic. Flaws: Antagonistic. Bonds: Nature. Occupation: Barkeep

Voice: Speaks with back of mouth

Attributes [hide]

Trym Hadlee, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)13 (+1) 11 (+0)17 (+3)
Skills Athletics +4, Medicine +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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