Theobald Langdon, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears a tight fitting tan shirt and pants. He has a hunchback. His auburn hair is braided into rings. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He believes the world needs to unite to get rid of goblins once and for all.
History: Theobald was born in the north. At a young age he loved to build and create. He moved from fad to fad and when he turned 15 he discovered singing. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: A deep hatred of goblins.
Ideals: Persistence, Artistic. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Layabout
Voice: Russian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Giant, Auran, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 6000 cp. 1 Half-Plate. 1 Masterwork studded leather.
John Leighton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears just a violet suit. He wears a Stetson hat to cover his moderate length black hair. His violet eyes lackadaisically let the world flow into them.
Personality: Prone to second guessing himself, he comes off as nervous. He enjoys reading and quiet.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carter arts, while his mother instructed him in etiquette, music and courtly manner. His first spouse was a Detective, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has comitted a past crime that haunts him to this day; and his relatives are trying to arrange a marriage
Ideals: Logical. Flaws: Shy. Bonds: Rich, Family, Criminal record. Occupation: Carter
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 9 (-1) | 16 (+3) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Auran, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp. Golden yellow topaz (300 gp). Chalcedony (50 gp). Hematite (14 gp). 1 Minor magic item.
Simon Snowdon, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a faded coat and loose pants complete with wide-brimmed hat. He wears a colorful flower in his blonde hair. His eyes are gray and he is always smoking a pipe.
Personality: He can speak with the recently deceased. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Sold as a small child to a brothel owner, Simon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted necromantic powers by his dying sister.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Rich, Mentor. Occupation: Apothecary
Voice: Rolls R's
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Ralf Tyndall, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying silver hair a little too much giving a sharp silver color. His skin is flawless and his hazel eyes scan people very quickly.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Ralf was born the youngest of three triplets. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his sister
Ideals: Joker, Gifted, Logical. Bonds: Attractive, Family. Occupation: Bricklayer
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp.
Roger Cromwell, Male Human [Permalink]
Personal [hide]
Description: He wears black leather gloves, a black jacket, and tight pants. He carries a battered quarterstaff and tarnished longbow as well. He has a long blonde beard with little hanging trinkets. His fierce hazel eyes like to dwell on things.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Roger reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Navigator.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Gifted. Bonds: Job, Slave, Military. Occupation: Navigator
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 11 (+0) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Celestial
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +5
Possessions: Just what you see.
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