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NPC Generator

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Advanced [show]


Richard Yorke, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a brown costume with the symbols of the sun god on his torso. His red hair is thinning but still full. His eyes are gray.

Personality: His tongue was cut out and he uses sign language. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to a criminal king-pin and mafia family In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Being a Knight kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable.

Ideals: Impeccable, Entrepeneur. Flaws: Disease. Bonds: Poor, Criminal record. Occupation: Knight

Voice: High pitched and raspy

Attributes [hide]

Richard Yorke, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)16 (+3) 14 (+2)12 (+1)
Skills Medicine +4, Performance +3
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp. Jade (110 gp). Red spinel (110 gp).


Social Check DCs


Chad Upton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy yellow pantaloons and a brown scarf. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his red hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. Energy wise he seems alert and responsive.

History: His father raised him in a mountain cabin. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Someone believes him a fraud; and he wants revenge against dire rats

Ideals: Professionalism, Gifted. Bonds: Attractive, Enemies, Nature. Occupation: Gardener

Voice: Russian accent

Attributes [hide]

Chad Upton, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)10 (+0) 9 (-1)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2200 sp.


Social Check DCs


Miles Blankley, Male Human [Permalink]

Personal [hide]

Description: A 6'5" western man, he wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a flattop hair cut. His face is scarred and worn.

Personality: He is almost excessively polite to everyone, even when angry. He is frequently practicing swordplay.

History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and wants a kiss

Flaws: Ugly, Shy, Disease. Bonds: Poor, Military. Occupation: Mason

Voice: Nasally tone

Attributes [hide]

Miles Blankley, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)9 (-1) 17 (+3)14 (+2)
Skills Insight +5, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 25000 sp. 1 Masterwork Common Melee.


Social Check DCs


Arnold Reed, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his chestnut hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a criminal king-pin and mafia family He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Athletic, Impeccable. Bonds: Immigrant, Criminal record. Occupation: Soapmaker

Voice: Excited and jittery

Attributes [hide]

Arnold Reed, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)8 (-1) 16 (+3)10 (+0)
Skills Animal Handling +5, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10 pp. Aquamarine (500 gp).


Social Check DCs


John Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears tattered old clothes. His brown hair and beard is wavy and long. His eyes are likewise brown.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is obsessed with a lost civilization.

History: He got into the Barber business at a young age. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. John took refuge in the large cave and found the beat up club and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: Further expansion of business; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Job, Nature. Occupation: Barber

Voice: Eastern European accent

Attributes [hide]

John Sherwood, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 10 (+0)13 (+1) 13 (+1)14 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 47000 sp. A pair of silk slippers encrusted with tiny pearls. (80 gp). Large well-done wool tapestry (400 gp). 1 Darkwood Buckler.


Social Check DCs

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