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NPC Generator

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Advanced [show]


Geoffrey Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears green painted combat armor at almost all times. He has no hair. His gray eyes are slightly larger than normal.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is lazy, self-centered, vain, and jealous.

History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and he feels threatened by others

Ideals: Logical. Flaws: Ugly, Cynical, Selfish. Occupation: Masseuse

Voice: pre-pubescent

Attributes [hide]

Geoffrey Spaulding, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)14 (+2) 11 (+0)11 (+0)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Aquan, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Holy water.


Social Check DCs


Guy Gracey, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Sage uniform. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a long brown beard, and similarly colored long hair. His eyes are violet.

Personality: He speaks before he thinks and is too direct. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Sage business at a young age. He worked as a nervous Sage and found it very stressful. He became a Sage soon after.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Opinionated. Flaws: Impulsive. Bonds: Job, Attractive. Occupation: Sage

Voice: Scandinavian accent

Attributes [hide]

Guy Gracey, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)14 (+2) 6 (-2)14 (+2)
Skills Intimidation +4, Religion +4
Senses Passive Perception 8
Languages Common, Druidic, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2600 sp.


Social Check DCs


Roland Hornsby, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair is styled in orderly dreadlocks. His eyes are amber and he is always smoking a pipe.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. His childhood dream was to be a Shepherd, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Rich, Attractive, Job. Occupation: Courier

Voice: Puts emphasis on the wrong words

Attributes [hide]

Roland Hornsby, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)16 (+3) 15 (+2)7 (-2)
Skills Athletics +5, Persuasion +0
Senses Passive Perception 12
Languages Common, Giant, Ignan, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 4 Alchemist’s fire. 4 Tanglefoot bags.


Social Check DCs


Manfred Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple grey robe with pastel stripes complete with hood. He wears a broad hat to cover his moderate length brown hair. He has brown eyes.

Personality: Aggressive, abrasive, and angry, Manfred embodies much of what other species detest in the Humans. A true patriot, Manfred would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born into a rich family. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now mingles about in high society.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Rich, Job. Occupation: Fortune-teller

Voice: Pirate accent

Attributes [hide]

Manfred Myerscough, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)14 (+2) 8 (-1)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Auran, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 44000 sp.


Social Check DCs


Thomas Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He sports yellow clothing, slightly heavier than average wear. Beneath his clothing is a huge mess of scar tissue. He has a small bristly mustache and wavy auburn hair. His amber eyes have a joyful gleam in them most of the time.

Personality: Confrontational and typically high on some drug or another. He enjoys reading and quiet.

History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and to end his boredom

Ideals: Logical. Flaws: Addict, Mundane. Bonds: Slave, Attractive. Occupation: Farmer

Voice: Speaks like tongue is numb

Attributes [hide]

Thomas Kitchur, Male Human Fighter 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)11 (+0) 17 (+3)12 (+1)
Skills Insight +6, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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