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NPC Generator

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Advanced [show]


Roland Harlow, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears suspenders and tan workpants. His shirt is pastel, and he wears a heavy tan leather apron most of the time. His whole body is exceptionally muscular. His hair is silver, silky, and of moderate length. He wears crescent spectacles with a black brim.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is frequently practicing swordplay.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker, Entrepeneur. Bonds: Immigrant, Attractive, Military. Occupation: Spy

Voice: Draws out vowels

Attributes [hide]

Roland Harlow, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 15 (+2)12 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Robert Kendall, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fancy white suit. His hair, while still mostly blonde, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of a Sage, who enjoyed hunting, Robert was taken on many hunting expeditions. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. Some 5 years later his spouse died after the birth of his son. Heartbroken, Robert never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Insomniac. Bonds: Attractive, In love, Nature. Occupation: Doctor

Voice: Scratchy, weak

Attributes [hide]

Robert Kendall, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)9 (-1) 12 (+1)15 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Trym Compton, Male Human [Permalink]

Personal [hide]

Description: A 6'6" western man, he wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. He wears his golden hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Immigrant, Adventurer, Family. Occupation: Barkeep

Voice: Jamaican accent

Attributes [hide]

Trym Compton, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)11 (+0) 15 (+2)12 (+1)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4

Possessions: Smoky quartz (80 gp). 1 Masterwork Light steel shield. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Lewis Asheton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a black small hat and black clothes. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. This amber eyed northerner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is lazy, self-centered, vain, and jealous.

History: Born in the north his family was never financially stable. A freak accident while working with his Animal Trainer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To unite with his sister; and an old rival family wants him found

Ideals: Joker. Flaws: Selfish, Disease. Bonds: Poor, Family. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

Lewis Asheton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)6 (-2) 9 (-1)10 (+0)
Skills Arcana +0, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Diggory Vance, Male Human [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a black scarf. He has a slight overbite and is overall scrawny. His long blonde hair reaches down to his waist. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: Diggory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He has all his life been fascinated with music.

History: He was born to a criminal king-pin and mafia family In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and wants a kiss

Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Criminal record, Has a crush. Occupation: Detective

Voice: Pronounces difficult words wrong

Attributes [hide]

Diggory Vance, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)15 (+2) 12 (+1)16 (+3)
Skills Intimidation +5, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2800 sp.


Social Check DCs

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