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NPC Generator

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Advanced [show]


Guy Gresham, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears suspenders and violet workpants. His shirt is black, and he wears a heavy violet leather apron most of the time, and is pretty ugly. He has dyed his greying brown hair a little too much giving a sharp brown color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses divination through singing.

History: He was born in the north, but his parents moved at a very young age to the east. His psionic abilities were realized during a raid on his village. After a long history of fighting, Guy and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Ugly, Insane, Antagonistic. Bonds: Immigrant. Occupation: Architect

Voice: Laughs frequently while speaking

Attributes [hide]

Guy Gresham, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)4 (-3) 10 (+0)17 (+3)
Skills Acrobatics +3, Arcana -1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +0

Possessions: 100 gp. 1 Half-Plate. 1 Breastplate. 1 Banded mail.


Social Check DCs


Godfrey Fidget, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he typically wears red cloth garments or leather armor. He has done his best to style his auburn hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his sister before him, after school he went straight into learning to become a Carter. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To be a Animal Trainer again; and balancing his hectic life and new carter responsibilities is difficult

Ideals: Justice. Flaws: Impulsive. Bonds: Attractive, Poor, Job. Occupation: Carter

Voice: High pitched, excited

Attributes [hide]

Godfrey Fidget, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)10 (+0) 12 (+1)16 (+3)
Skills Performance +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Rhodochrosite (9 gp). Peridot (50 gp). White pearl (140 gp). 1 Chain shirt. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Frederick Carlton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses well, wearing white shirts, loose pants, and blazers most of the time. His auburn hair is cut short. His eyes are likewise brown.

Personality: He is overprotective of those who hire his services. A true patriot, Frederick would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Hunter mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out; and to protect his home

Flaws: Disease. Bonds: Attractive, Guardian, Military, Slave. Occupation: Beggar

Voice: Indian accent

Attributes [hide]

Frederick Carlton, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)9 (-1) 17 (+3)11 (+0)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Adam Astley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His blonde hair is cut short. His half smiles and violet eyes are beguiling and draw you in.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is a ruthless business man, a trait he acquired from his mother.

History: He was raised in a island tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Someone believes him a fraud.

Ideals: Athletic, Entrepeneur. Bonds: Attractive, Enemies, Nature. Occupation: Merchant

Voice: Scratchy, weak

Attributes [hide]

Adam Astley, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)13 (+1) 15 (+2)16 (+3)
Skills Arcana +3, Deception +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 40 pp. 1 Healer’s kit.


Social Check DCs


Percival Heiser, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a well pressed and immaculate suit (or dress). His blonde hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Abrasive and pushy, he has a hard time making friends. He is used to getting what he wants. In part because he is a meticulous planner.

History: Percival hails from a village terrorized by dire rats. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Percival and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Ideals: Athletic, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Dilettante

Voice: Dutch accent

Attributes [hide]

Percival Heiser, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 15 (+2)10 (+0) 15 (+2)12 (+1)
Skills History +2, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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