Gomory Southey, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears rags and sports a simple walking cane. He wears a wide-brimmed hat to hide his balding. His eyes are brown and catlike.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was granted psionic powers by his dying brother.
Motivation: He has money and likes to spend it.
Ideals: Gifted, Philantrophist. Flaws: Disease, Insomniac. Bonds: Poor, Immigrant. Occupation: Jeweler
Voice: Loud with bravado
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 900 sp. 1 Chain shirt.
Arnold Bradford, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He is physically well-built. His golden hair is still thick. His violet eyes are passionate and lively.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Shepherd and found it very stressful. He struck the Shepherd job and began his own company from there.
Motivation: He feels the way he acts is they only way to get by in the world; and he has money and likes to spend it
Ideals: Fighting, Impeccable. Bonds: Enemies, Rich, Military, Job. Occupation: Shepherd
Voice: Old thin voice
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Hematite (10 gp). Lapis lazuli (10 gp).
Peter Wellington, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a brown poncho over his likewise colored trousers and shirt. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He acts crazy and hedonistic. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Peter lived on a farm with his mother, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their daughter. He worked as a Roofer, and he later adopted a second daughter.
Motivation: To unite with his brother.
Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Family. Occupation: Roofer
Voice: Slurs words
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 17 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Auran, Goblin, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Darkwood Buckler. 1 Half-Plate.
Balimaar Adley, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born blind and as such lacked many opportunities for work. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels the way he acts is they only way to get by in the world; and to unite with his brother
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Rich, Family. Occupation: Crown-heir
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 8000 sp.
Henry Emsworth, Male Human [Permalink]
Personal [hide]
Description: He wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He pushes his goals aggressively. He is also a coward if confronted.
History: Henry hails from a village terrorized by illithids. In his 10th year, his parents were killed by a illithids raid, leaving Henry alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Flaws: Antagonistic, Fearful. Bonds: Attractive, Enemies. Occupation: Roofer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 18 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Celestial, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
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