Ralf Roscoe, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'0" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a small bristly mustache and wavy golden hair. He has a dull look in his brown eyes.
Personality: His tongue was cut out and he uses sign language. He is harsh and unforgiving.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. As a young adult he joined a group advocating for an improvement in Human conditions. After a long history of fighting, Ralf and his spouse have recently divorced.
Motivation: He is greedy.
Flaws: Disease, Antagonistic, Insomniac, Racist. Bonds: Rich. Occupation: Priest
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Auran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 9000 cp. 2 Antitoxin.
Richard Coombs, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his red hair up in a very large beehive style do. He has a tattooed face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is frequently practicing swordplay.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Richard took refuge in the old dungeon and found the beat up sai and armor he uses now. He has been a successful dealer in antiques buying low and selling high.
Motivation: To protect his home; and he wants nothing more than to rejoin the army
Ideals: Entrepeneur. Flaws: Shy. Bonds: Military, Nature, Guardian. Occupation: Layabout
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 26000 sp.
Robert Harrington, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He dresses like a well dressed Cartwright does, and his gloved hand is found clutching a crossbow. His hair is silver and curly. His gray eyes lackadaisically let the world flow into them.
Personality: A deeply religious man he believes everything happens for a reason. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He has worked as a Cartwright like his father before him.
Motivation: Expand his business.
Ideals: Fighting. Flaws: Mundane. Bonds: Job, Religious, Family. Occupation: Cartwright
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Smoky quartz (30 gp). Carnelian (30 gp).
Dustin Milton, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His skin is fair and his fingers are delicate and long. His tied-back hair is chestnut. His eyes are violet.
Personality: He will rave to anyone who will listen. He has all his life been fascinated with dancing.
History: He got into the Farmer business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's also a talented Body Guard, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and expand his business
Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Job, Nature. Occupation: Farmer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: Just what you see.
Adelard Ramsay, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt, he is not a threatening figure. His hair is red and curly. His ears are large.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the south to a Carpenter, Adelard learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He has never given up on his music dream.
Motivation: He feels kind of lost in life; and sabotage a competitor
Ideals: Artistic. Flaws: Ugly, Shy, Depressed. Bonds: Job. Occupation: Carpenter
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!