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NPC Generator

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Advanced [show]


Cory Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a grey suit, black shirt, and green tie. He is physically well-built. His red hair is kept up in a ponytail inside a feathered hat. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious man he believes everything happens for a reason. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born several months after his father was called into army service. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Body Guard like his father before him.

Motivation: Nothing but the best is good enough for him; and he'd like to take his coworkers down a peg

Ideals: Logical, Impeccable. Bonds: Religious, Military, Job. Occupation: Body Guard

Voice: Scandinavian accent

Attributes [hide]

Cory Stansfield, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)18 (+4) 16 (+3)15 (+2)
Skills Perception +5, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Orc, Abyssal, Auran, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Simple lock. 1 Bullseye lantern. 1 Masterwork manacles.


Social Check DCs


Gunter Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His auburn hair is slicked back into a classic pompadour. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Religious, Enemies. Occupation: Server

Voice: Old thin voice

Attributes [hide]

Gunter Staurheim, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)9 (-1) 6 (-2)13 (+1)
Skills Acrobatics +2, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Roger Badger, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears bulky black painted plate armor. His silver hair, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After months of barely getting by, Roger managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Logical. Flaws: Secretive. Bonds: Rich, Criminal record, Adventurer. Occupation: Weaver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Roger Badger, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)14 (+2) 15 (+2)9 (-1)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 12
Languages Common, Undercommon, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


John Hampton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. His auburn hair is lengthy and is close to two feet long. He has several tiny aquamarine earrings on each ear.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. A true patriot, John would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised by priests from a young age. When John reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To clean up the streets.

Bonds: Rich, Guardian, Military, Religious, Mentor. Occupation: Courier

Voice: Laughs frequently while speaking

Attributes [hide]

John Hampton, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)18 (+4) 11 (+0)17 (+3)
Skills Deception +5, History +6
Senses Passive Perception 10
Languages Common, Goblin, Celestial, Auran, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 10000 cp.


Social Check DCs


William Thornton, Male Human [Permalink]

Personal [hide]

Description: He wears a blue collared shirt and brown pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He carries with him a set of quarterstaffs on his belt, each one with a aquamarine on the hilt. His red hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. A true patriot, William would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Military, Immigrant. Occupation: Slave Trader

Voice: Mousy voice

Attributes [hide]

William Thornton, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 6 (-2)15 (+2) 15 (+2)10 (+0)
Skills Nature +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Draconic, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. Sard (30 gp). Sard (30 gp). Hematite (10 gp). 3 Antitoxin. 2 Tanglefoot bags. 1 Everburning torch.


Social Check DCs

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