Rolf Weston, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is dressed in earthy colors with a yellow and green handkerchief worn on his left side. With a patchy silver beard and wild silver hair. He wears crescent spectacles with a black brim.
Personality: A deeply religious man he believes everything happens for a reason. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born in the north. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the north, certain he would find work there.
Motivation: To protect his home; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Gifted. Bonds: Religious, Immigrant, Guardian. Occupation: Barber
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 90 pp.
Charles Deighton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. His blonde hair is styled in orderly dreadlocks. His ears are large.
Personality: Abrasive and pushy, he has a hard time making friends. He is a great chef.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and money/treasure
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Military, Mentor. Occupation: Barber
Voice: Low range voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Goblin, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
Possessions: 47000 sp. 1 Minor magic item.
Don England, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He has done his best to style his chestnut hair to look like a famous performer. His eyes are gray and beady.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Flattery will make him almost putty in your hands.
History: He served in the navy to pay for his family's outstanding loans. When Don reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To pay off his debts.
Ideals: Justice. Flaws: Ugly, Selfish. Bonds: Military. Occupation: Spy
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 48000 sp. Deep blue spinel (1200 gp). Red garnet (140 gp). White pearl (140 gp). Black pearl (1200 gp). 1 Minor magic item.
Randal Ainsworth, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a yellow vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He has done his best to style his black hair to look like a famous performer. He wears large thick round spectacles.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Randal took refuge in the ruined castle and found the beat up trident and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels threatened by others; and he's repulsed by the pc
Ideals: Justice. Flaws: Depressed, Antagonistic, Fearful. Bonds: Nature. Occupation: Sellsword
Voice: Italian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Trym Gyula, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'4". He is wearing the road beaten gear of a warrior. He has a long chestnut beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.
Personality: Cocky and sure of himself, he believes he is the best Actor born in the past three hundred years. He is a font of random trivia from the lore and stories he has discovered
History: He was born in the west. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He became a Actor soon after.
Motivation: An old rival family wants him found; and wants to open a new tavern
Ideals: Fighting, Logical. Bonds: Job, Immigrant, Criminal record, Family. Occupation: Actor
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
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