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NPC Generator

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Advanced [show]


Drogo Atterton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears just a red suit. His black hair is cut short with large spiked bangs in the front. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: Drogo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also is a firm believer in the manly ideal.

History: Drogo was born in the east. At a young age he loved to build and create. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and a strong sense of loyalty to human people

Ideals: Extrovert, Persistence. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Seamstress

Voice: Ums and uhs a lot

Attributes [hide]

Drogo Atterton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)11 (+0) 15 (+2)14 (+2)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Anselm Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who sports violet clothing, slightly heavier than average wear. His golden hair is drawn into a tight pony tail with a cross scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the north his family was never financially stable. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Extrovert, Gifted. Flaws: Insomniac, Antagonistic. Bonds: Poor. Occupation: Spice Merchant

Voice: Low range voice

Attributes [hide]

Anselm Wentworth, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 13 (+1)16 (+3)
Skills Persuasion +5, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Godfrey England, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He likes to wear pastel tank tops with blue pants, marred by sweets. His chestnut hair is greasy and uncared for. His fierce amber eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Gardener born in the past three hundred years. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Godfrey took refuge in the old dungeon and found the beat up scythe and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and sabotage a competitor

Flaws: Ugly. Bonds: Job, Criminal record, Nature, Adventurer. Occupation: Gardener

Voice: Speaks in third person

Attributes [hide]

Godfrey England, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)14 (+2) 11 (+0)8 (-1)
Skills Medicine +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Sylvan, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp. Jade (40 gp). Deep blue spinel (600 gp).


Social Check DCs


Ernest Wallace, Male Human [Permalink]

Personal [hide]

Description: He likes to wear blue tank tops with black pants. He carries with him a set of glaives on his belt, each one with a ruby on the hilt. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He has always had a great fascination with Human culture. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Sold as a small child to a wizard, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Racist, Fearful. Bonds: Mentor, Slave. Occupation: Bounty Hunter

Voice: Slurs words

Attributes [hide]

Ernest Wallace, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)12 (+1) 10 (+0)16 (+3)
Skills Athletics +1, History +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gerard Budd, Male Human [Permalink]

Personal [hide]

Description: This man wears baggy violet pantaloons and a tan scarf. He has a penchant for wearing a ring with an oversized topaz on his right hand. His hair is short and chestnut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He feels kind of lost in life.

Ideals: Disciplined. Flaws: Insane, Depressed. Bonds: Rich, Attractive. Occupation: Mortician

Voice: Raspy

Attributes [hide]

Gerard Budd, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)9 (-1) 17 (+3)9 (-1)
Skills Arcana +1, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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