Trey Warwick, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of longswords on his belt, each one with a amethyst on the hilt. He has wavy brown hair. This blue eyed easterner is not easily forgotten.
Personality: A deeply religious man he believes everything happens for a reason. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Trey lived on a farm with his mother, near the main road leading to a nearby town. When Trey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Spy they were divorced and he won custody of their son. He worked as a Apothecary, and he later adopted a second son.
Motivation: Doesn't want to be a Apothecary and was forced into it by his family; and regain custody of his son
Ideals: Fighting. Bonds: Religious, Attractive, Family, Military. Occupation: Apothecary
Voice: Whispers
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 39 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Peter Gyula, Male Human [Permalink]
Personal [hide]
Description: This man wears a black shirt with thin grey vertical stripes and blue pants. He has a penchant for wearing a ring with an oversized amber on his right hand. His hair is silver and curly. His fierce green eyes like to dwell on things.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a very good compulsive liar and kleptomaniac.
History: He was born in the south. His father had invested heavily in several trade routes and wanted him to inherit them. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac
Ideals: Gifted. Flaws: Disease. Bonds: Rich, Criminal record, Immigrant. Occupation: Shepherd
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 5 (-3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp. 3 Smokesticks. 3 Smokesticks. 1 Everburning torch.
Drogo Kendall, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His hair is brown, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: He speaks before he thinks and is too direct. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Drogo took refuge in the large cave and found the beat up warhammer and armor he uses now. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Adventurer, Nature. Occupation: Stableman
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Terran, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Shane Prescott, Male Human [Permalink]
Personal [hide]
Description: A 5'5" western man, he is wearing a perfectly clean shirt and pair of pants. His hair is golden and curly. His green eyes are slightly larger than normal.
Personality: Confrontational and typically high on some drug or another. He uses divination through singing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Brilliant and gifted he never wanted to apply himself. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Gifted, Impeccable. Flaws: Addict, Mundane. Bonds: Attractive, Enemies. Occupation: Bather
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 600 sp. Large well-done wool tapestry (600 gp). Gold dragon comb with red garnet eye (600 gp).
Simon Kensley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a tan broad hat and tan clothes. His chestnut hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born to a Bather, his father struggled to pay the bills. A gifted student he started as a Bather, but he got bored and became a Bricklayer. He has drifted from career to career and currently works as a Bricklayer.
Motivation: He'd like to take his coworkers down a peg; and he wants to get laid
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Mentor, Poor, Job, Has a crush. Occupation: Bricklayer
Voice: Hissing voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 15 (+2) | 11 (+0) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 28000 sp. Red-brown spinel (160 gp). Black pearl (500 gp). Jade (160 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
