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NPC Generator

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Advanced [show]


Don Wellington, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in an above average manner. He has a golden handlebar mustache and slicked back golden hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Don is depressed about a lot of things. He tends to be a nihilist. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Don was born with his father's beautiful face. Don was born on a far southern mountains where he grew up under the tutelage of his father, an expert Scribe. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life.

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Poor, Immigrant. Occupation: Scribe

Voice: Breathy voice

Attributes [hide]

Don Wellington, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 13 (+1)14 (+2) 13 (+1)10 (+0)
Skills Intimidation +2, Nature +4
Senses Passive Perception 11
Languages Common, Celestial, Orc
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 1 Half-Plate.


Social Check DCs


Adelard Stansfield, Male Human [Permalink]

Personal [hide]

Description: He has a large yellow mantle and cape that has been intricately interwoven into his blue robe. His black hair is still thick. His violet eyes lackadaisically let the world flow into them.

Personality: He exudes charisma. He is a tour de force of persuasion. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His father raised him in a mountain cabin. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Artistic. Flaws: Hedonist, Fearful. Bonds: Attractive, Nature. Occupation: Fortune-teller

Voice: Hissing voice

Attributes [hide]

Adelard Stansfield, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 14 (+2)7 (-2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 17000 cp.


Social Check DCs


Godfrey Payton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears light armors faded through time and improper care. He is bald on top and has large silver tufts of hair around his ears. His hazel unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He always tries to repair and not replace. It was this mentality that drove him into the Knight business.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Doesn't want to be a Knight and was forced into it by his family; and he wants to get laid

Ideals: Persistence. Flaws: Ugly, Disease, Selfish. Occupation: Knight

Voice: Puts emphasis on the wrong words

Attributes [hide]

Godfrey Payton, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Everard Colby, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fancy pastel suit. He wears his golden hair up in a very large beehive style do. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He always tries to repair and not replace. It was this mentality that drove him into the Dilettante business.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Persistence. Bonds: Attractive, Job, Religious, Enemies. Occupation: Dilettante

Voice: Speaks like tongue is numb

Attributes [hide]

Everard Colby, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 7 (-2)15 (+2) 7 (-2)13 (+1)
Skills Athletics +1, History +4
Senses Passive Perception 8
Languages Common, Celestial, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 200 gp. Golden yellow topaz (500 gp). Jet (40 gp). Carnelian (50 gp).


Social Check DCs


Arnold Marston, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is typically in his Miller uniform, and a wedding ring on his left hand. He sports a long blonde beard, and similarly colored long hair. His eyes are likewise green.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. The war was a terrible time for him, and Arnold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the west to a Miller, Arnold learned a great deal about his father's area of expertise. He worked as a nervous Miller and found it very stressful. He used his abilities to travel the world and help people.

Motivation: Sabotage a competitor; and he feels kind of lost in life

Ideals: Philantrophist. Flaws: Depressed. Bonds: Job, In love, Military. Occupation: Miller

Voice: Jittery and nervous

Attributes [hide]

Arnold Marston, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)6 (-2) 10 (+0)12 (+1)
Skills Performance +3, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs

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