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NPC Generator

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Advanced [show]


Bertram Branson, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in earthy colors with a green and brown handkerchief worn on his left side. His silver hair is braided into rings. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He uses divination through singing.

History: He got into the Scribe business at a young age. He dropped out of school before completing his studies. He became a Scribe soon after.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Joker, Gifted, Logical. Bonds: Job, Rich. Occupation: Scribe

Voice: German accent

Attributes [hide]

Bertram Branson, Male Human Fighter 5
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)11 (+0) 10 (+0)13 (+1)
Skills History +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Bertram Morton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses in pastel turtlenecks beneath a yellow coat with black slacks. He wears his hair in dreadlocks. His eyes are likewise green.

Personality: He loves telling others what to do and how they should feel about things. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Bertram was born the youngest of three triplets. His homeland was ravaged by war and he spent much of his life rebuilding it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Fisher and was forced into it by his family; and he has passion for adventuring and risk

Ideals: Opinionated, Entrepeneur. Flaws: PTSD. Bonds: Family, Adventurer. Occupation: Fisher

Voice: Gruff and masculine

Attributes [hide]

Bertram Morton, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)10 (+0) 12 (+1)17 (+3)
Skills Athletics +5, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Brass mug with jade inlays (400 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gilbert Tindall, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is cut close to his head. He wears a mask on his face.

Personality: Confrontational and typically high on some drug or another. He feeds upon the attention of others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has money and likes to spend it; and he has passion for adventuring and risk

Ideals: Justice. Flaws: Addict. Bonds: Rich, Attractive, Adventurer. Occupation: Mason

Voice: Booming voice

Attributes [hide]

Gilbert Tindall, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)17 (+3) 12 (+1)11 (+0)
Skills History +5, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Orc, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gerald Woods, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears skinny pants and wears a violet and pastel robe with the hood down. His black hair, when down, is lengthy. He is baby faced.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He works hard and plays hard.

History: Born in the north his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered poetry. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: He's attracted to the PC; and he wants to get laid

Ideals: Artistic. Flaws: Antagonistic, Hedonist. Bonds: Poor, Has a crush. Occupation: Ploughman

Voice: Speaks with back of mouth

Attributes [hide]

Gerald Woods, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 13 (+1)10 (+0) 9 (-1)12 (+1)
Skills Animal Handling +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 4 Smokesticks. 5 Acid flasks.


Social Check DCs


Heward Kendall, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears baggy brown pantaloons and a black scarf. His hair is always cut to a buzz. His fierce green eyes like to dwell on things.

Personality: He is business-like. He takes instructions and follows them to the letter. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Heward studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Professionalism, Gifted, Entrepeneur, Justice. Bonds: Adventurer. Occupation: Actor

Voice: Speaks through clenched teeth

Attributes [hide]

Heward Kendall, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)13 (+1) 10 (+0)9 (-1)
Skills Persuasion +1, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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