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NPC Generator

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Advanced [show]


Everard Bentham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears green cloth garments or leather armor. His chestnut hair is greasy and uncared for. He has several tiny topaz earrings on each ear.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Everard is combative with any and all who dare try his patience in the slightest.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Bookbinder for the past few years.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Bookbinder

Voice: Hissing voice

Attributes [hide]

Everard Bentham, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)11 (+0) 16 (+3)16 (+3)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Arnold Sutton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a long auburn beard with little hanging trinkets. He has several tiny amethyst earrings on each ear.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He believes the world needs to unite to get rid of illithids once and for all.

History: Arnold was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Arnold took refuge in the large cave and found the beat up halberd and armor he uses now. Due to his spouse's obsession with being a Hunter they were divorced and he won custody of their daughter. He worked as a Stylist, and he later adopted a second daughter.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Optimist. Bonds: Rich, Enemies, Family, Nature. Occupation: Stylist

Voice: Ums and uhs a lot

Attributes [hide]

Arnold Sutton, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Arcana +3, Stealth +1
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp. Red spinel (50 gp). Blue quartz (13 gp). Sard (50 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


John Wilberforce, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears pastel leather gloves, a pastel jacket, and tight pants. He wears a wide-brimmed hat to cover his moderate length brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He uses divination through singing.

History: He was born in the east, but his parents moved at a very young age to the south. When John reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Immigrant, Military. Occupation: Assassin

Voice: Speaks like tongue is numb

Attributes [hide]

John Wilberforce, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)13 (+1) 15 (+2)10 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 4 Tanglefoot bags. 4 Alchemist’s fire.


Social Check DCs


Percival Windsor, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a grey shirt with thin blue vertical stripes and white pants. His whole body is exceptionally muscular. He wears his blonde hair up in a very large beehive style do. His eyes are likewise green. His teeth are white and perfect.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the north, but his parents moved at a very young age to the south. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A deep hatred of drow; and several ex partners dislike his way of doing things and want revenge

Bonds: Immigrant, Attractive, Job, Adventurer, Enemies. Occupation: Scribe

Voice: growls and snarls, animalistic

Attributes [hide]

Percival Windsor, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)14 (+2) 8 (-1)14 (+2)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 9
Languages Common, Auran, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Conrad Acton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a black tunic with violet highlights, and long red pants that bunch up around his shoes. His brown hair is still thick. His eyes are a pleasant blue.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a logical person and will generally grow upset if things defy logic and science.

History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Conrad took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and money/treasure

Ideals: Athletic, Philantrophist, Logical, Gifted. Flaws: Greedy. Bonds: Rich. Occupation: Servant

Voice: Sounds elderly

Attributes [hide]

Conrad Acton, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)6 (-2) 13 (+1)16 (+3)
Skills Arcana +0, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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