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NPC Generator

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Advanced [show]


Cory Merton, Male Human [Permalink]

Personal [hide]

Description: He wears white trousers with green and grey striped suspenders. He wears various colorful collared shirts. He is physically well-built. His auburn hair and beard is wavy and long. His eyes are violet and beady.

Personality: He is almost excessively polite to everyone, even when angry. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born in the north, but his parents moved at a very young age to the south. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Cory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: An old rival family wants him found; and someone believes him a fraud

Flaws: Ugly, Shy. Bonds: Enemies, Immigrant, Family. Occupation: Cook

Voice: Speaks in third person

Attributes [hide]

Cory Merton, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 17 (+3)14 (+2) 17 (+3)14 (+2)
Skills Deception +4, History +4
Senses Passive Perception 13
Languages Common, Aquan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hunter Marlowe, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He has styled his red hair well, parting it to the right. His violet eyes are slightly larger than normal.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is harsh and unforgiving.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Hunter and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Military, Poor. Occupation: Tailor

Voice: Low and grunting

Attributes [hide]

Hunter Marlowe, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)6 (-2) 14 (+2)16 (+3)
Skills History +0, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2900 sp.


Social Check DCs


Diggory Home, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats. He carries with him a set of whips, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. With a patchy red beard and wild red hair. His thin eyebrows rest above his beady blue eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He is a Succubi in disguise. He moved out west to avoid the crime he committed. He now travels the world, in search of power and loot.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting, Optimist. Flaws: Ugly, Fearful. Bonds: Adventurer, Criminal record. Occupation: Fortune-teller

Voice: Rolls R's

Attributes [hide]

Diggory Home, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)8 (-1) 13 (+1)9 (-1)
Skills History +1, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 13000 sp. 1 Minor magic item.


Social Check DCs


Chad Riley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a lot of dark rich colors, with gold accents. His hair is greying and his face has many wrinkles. His amber unseeing eyes seem to look past you.

Personality: Chad is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with finding treasure.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Cursed with a spirit at a very young age, Chad has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Extrovert. Flaws: Disease. Bonds: Attractive, Adventurer, Religious. Occupation: Cartwright

Voice: Ums and uhs a lot

Attributes [hide]

Chad Riley, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)12 (+1) 7 (-2)14 (+2)
Skills History +3, Survival +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 7000 cp. 1 Everburning torch. 2 Smokesticks.


Social Check DCs


Geoffrey Graeme, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears black trousers with violet and brown striped suspenders. He wears various colorful collared shirts. He has a red handlebar mustache and slicked back red hair. His gray eyes dart from person to person.

Personality: Cocky and sure of himself, he believes he is the best Gardener born in the past three hundred years. He is obsessed with a lost civilization.

History: Sold as a small child to a necromancer, Geoffrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has a rivalry with the Church that dominates his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Bonds: Job, Adventurer, Mentor, Criminal record, Religious. Occupation: Gardener

Voice: Russian accent

Attributes [hide]

Geoffrey Graeme, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 6 (-2)16 (+3) 12 (+1)9 (-1)
Skills Arcana +5, Perception +3
Senses Passive Perception 13
Languages Common, Druidic, Undercommon, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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