John Lindsay, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male prefers to wear pastel pants and tee shirts. He is tall, broad shouldered and powerfully built. He sports a long golden beard, and similarly colored long hair. He is baby faced.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Born to a pair of adventurers, John grew up listening to his father's many stories. Through the years after John was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. John's father didn't care for him much, and the feeling was mutual. In the meantime he has taken over work as a Knight and occasionally as a mercenary.
Motivation: A strong sense of loyalty to Human people; and he's repulsed by the pc
Flaws: Antagonistic, Racist. Bonds: Immigrant, Adventurer, Job. Occupation: Knight
Voice: Raspy
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 8 (-1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 3200 sp.
Ralf Shipley, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Barkeep. He carries with him a set of flails on his belt, each one with a ruby on the hilt. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Sold as a small child to a brothel owner, Ralf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. By chance he met his brother recently and the two have been together since.
Motivation: He has passion for adventuring and risk; and his relatives are trying to arrange a marriage
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Family, Mentor, Adventurer. Occupation: Barkeep
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Heward Woods, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a black tunic with pastel highlights, and long tan pants that bunch up around his shoes. With bright chestnut hair and a scraggly beard. He is very pretty but has cold, dead eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the west to a Carpenter, Heward learned a great deal about his father's area of expertise. He dropped out of school before completing his studies. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.
Motivation: He has a crush on the local Baker; and to be a baker again
Ideals: Athletic, Logical. Bonds: Attractive, Job, Has a crush. Occupation: Carpenter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 18000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Aldous Marley, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in collared shirts and wears a proper scarf over his head. His tied-back hair is auburn. He wears crescent spectacles with a black brim.
Personality: His tongue was cut out and he uses sign language. He can't help but pocket interesting objects he comes across
History: He was born at the edge of vast plains. He struck it rich when he found rare goods in large quantities. He used his abilities to trick people and travel the world for free.
Motivation: A rival would like him out of the picture; and obtaining odd cultural human artifacts is his passion
Flaws: Disease. Bonds: Criminal record, Nature, Rich, Adventurer. Occupation: Performer
Voice: Posh accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 28000 sp. Black pearl (1200 gp). Fiery yellow corundum (1000 gp). Deep blue spinel (1200 gp). 1 Minor magic item.
Anselm Everleigh, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He is dressed in a clean yellow cloak covering his clean studded leather. He has white hair. His otherwise smooth face is marked with small tiny scars.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He never wears the same outfit twice, unless he absolutely has to.
History: He was born several months after his father was called into army service. His first spouse was a Apothecary, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now spends his time doing works of charity.
Motivation: An old rival family wants him found.
Ideals: Philantrophist, Artistic. Bonds: Military, Family. Occupation: Knight
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 18 (+4) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Draconic, Goblin, Elven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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