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NPC Generator

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Advanced [show]


Peter Weld, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean tan cloak covering his clean studded leather, and carries hammers. He is bald on top and has large red tufts of hair around his ears. He wears crescent spectacles with a black brim.

Personality: He has a massive crush on the younger sibling of the Glassblower who has hired him part-time. He has a habit of throwing himself into exceedingly dangerous situations.

History: Peter lived on a farm with his mother, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Spy they were divorced and he won custody of their daughter. He worked as a Glassblower, and he later adopted a second daughter.

Motivation: To prove his worth to the world; and he's in love

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Has a crush, Family. Occupation: Glassblower

Voice: Soft and melodious

Attributes [hide]

Peter Weld, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)13 (+1) 10 (+0)7 (-2)
Skills Acrobatics +3, Performance +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1300 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ernest Kendal, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is physically well-built. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His amber eyes have a joyful gleam in them most of the time.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He is a Deep Scion in disguise. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ernest took refuge in the large cave and found the beat up axe and armor he uses now. He's since become an addict/alcoholic.

Motivation: He's attracted to the PC; and money/treasure

Ideals: Fighting. Flaws: Addict. Bonds: Rich, Adventurer, Nature, Has a crush. Occupation: Jeweler

Voice: Relaxed voice

Attributes [hide]

Ernest Kendal, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)10 (+0) 15 (+2)18 (+4)
Skills Persuasion +6, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Adelard Hastings, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He dresses in collared shirts and wears a proper scarf over his head. He has a hunchback. He has a brown handlebar mustache and slicked back brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Confrontational and typically high on some drug or another. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Adelard hails from a village terrorized by dire rats. In his 12th year, his parents were killed by a dire rats raid, leaving Adelard alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Ugly, Insane, Addict. Bonds: Rich, Enemies. Occupation: Sailor

Voice: Whispers

Attributes [hide]

Adelard Hastings, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)14 (+2) 16 (+3)12 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Undercommon, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 sp. Eyepatch with mock eye of sapphire and moonstone (600 gp). A small bag of saffron. (80 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Heward Payton, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of shortbows on his belt, each one with a emerald on the hilt. His black hair is still thick. His ears are large.

Personality: He dislikes all the random violence that takes place in the north. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Gifted from a young age, Heward studied abroad. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Pacifist, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Sellsword

Voice: Timid voice

Attributes [hide]

Heward Payton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)5 (-3) 9 (-1)11 (+0)
Skills Acrobatics +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: Amber (60 gp). Golden pearl (60 gp). 1 Masterwork studded leather.


Social Check DCs


Arnold Prescott, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears blue cloth garments or leather armor. His silver hair is cut short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Arnold took refuge in the ruined castle and found the beat up axe and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Opinionated, Fighting. Bonds: Attractive, Rich, Nature. Occupation: Masseuse

Voice: Breathy voice

Attributes [hide]

Arnold Prescott, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)15 (+2) 17 (+3)14 (+2)
Skills Medicine +5, Religion +4
Senses Passive Perception 13
Languages Common, Undercommon, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. Gold and topaz bottle stopper cork (600 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Brass mug with jade inlays (200 gp). 1 Chain shirt. 1 Masterwork studded leather. 1 Breastplate.


Social Check DCs

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