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NPC Generator

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Advanced [show]


Bertram Warwick, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears light armors faded through time and improper care. He has styled his golden hair well, parting it to the left. He has a dull look in his blue eyes.

Personality: He can speak with the recently deceased. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. After coming to the age of reason, Bertram took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted, Justice, Artistic. Occupation: Miner

Voice: Breathy voice

Attributes [hide]

Bertram Warwick, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 16 (+3)13 (+1) 11 (+0)8 (-1)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 3 Thunderstones. 4 Antitoxin. 2 Alchemist’s fire.


Social Check DCs


Odo Fulton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy blue pantaloons and a black scarf. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is braided into rings. His amber eyes dart from person to person.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Odo studied abroad. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He struck the Detective job and began his own company from there.

Motivation: He feels the way he acts is they only way to get by in the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted, Impeccable. Bonds: Enemies, Criminal record, Job. Occupation: Detective

Voice: Smoker's lung

Attributes [hide]

Odo Fulton, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)10 (+0) 12 (+1)15 (+2)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp. 1 Average lock. 1 Good lock. 1 Masterwork manacles.


Social Check DCs


Gerald Blythe, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a grey costume with the symbols of magic on his torso. His skin is also unnaturally pale. His hair is greying and his face has many wrinkles. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will rave to anyone who will listen. Energy wise he seems alert and responsive.

History: He was born to loving parents in a slum to the south. Gerald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerald decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Poor, Criminal record. Occupation: Ploughman

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerald Blythe, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)9 (-1) 13 (+1)16 (+3)
Skills Nature +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Onyx (30 gp). Smoky quartz (30 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Roland Hadleigh, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is long and silver with streaks of brown, and is pulled back with small violet clips. His beard is brown, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is calm most of the time but flees social interaction. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born at the edge of vast desert. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has been a successful dealer in antiques buying low and selling high.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Shy. Bonds: Nature, Immigrant, Job. Occupation: Mercenary

Voice: Timid voice

Attributes [hide]

Roland Hadleigh, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 15 (+2)18 (+4) 14 (+2)12 (+1)
Skills Acrobatics +0, Deception +3
Senses Passive Perception 12
Languages Common, Celestial, Halfling, Giant, Goblin
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +3

Possessions: 19000 cp. Blue star sapphire (800 gp). 1 Masterwork Common Melee.


Social Check DCs


Trey Enfield, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, pastel shirt, and violet tie. He carries a battered axe and tarnished lance as well. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Energy wise he seems alert and responsive.

History: Trey was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Apothecary for the past few years.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Fighting, Joker, Professionalism. Flaws: Ugly. Bonds: Job. Occupation: Apothecary

Voice: Ums and uhs a lot

Attributes [hide]

Trey Enfield, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 16 (+3)13 (+1)
Skills History +4, Performance +3
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs

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