Richard Crawford, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a lot of dark rich colors, with gold accents. His white hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Justice. Flaws: Cynical. Bonds: Attractive, Criminal record, Immigrant. Occupation: Sculptor
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 70 pp.
Arnold Wakefield, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'1" and likes to wear ponchos typically of a light tan in addition to tight pants. His hair is long and golden with streaks of red, and is pulled back with small tan clips. His beard is red, braided, and well cared for. He has gleaming, smiling green eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invites people to come help in his community garden.
History: His father raised him in a mountain cabin. Arnold was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Arnold decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: Sabotage a competitor; and balancing his hectic life and new animal trainer responsibilities is difficult
Ideals: Joker, Philantrophist. Bonds: Nature, Criminal record, Job. Occupation: Animal Trainer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 20 pp. 3 Smokesticks. 1 Thunderstones. 1 Holy water.
Trey Milton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair is heavily combed to the left. He tend to wears goggles to shield his eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of northern immigrants he idolized his father. His father was a mechanic, and taught him how to fix just about anything. He now owns his own business.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Joker, Persistence. Bonds: Job, Immigrant. Occupation: Painter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Gomory Hornsby, Male Human [Permalink]
Personal [hide]
Description: This eastern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His clothes are grease stained in places. He wears his auburn hair up in a very large beehive style do. He wears crescent spectacles with a black brim.
Personality: He is fixated on the number 97. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is afraid of women and trembles around them
History: Born to a Bellfounder, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is compelled to act according to his religious beliefs; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Shy. Bonds: Poor, Immigrant, Religious. Occupation: Spy
Voice: Booming voice
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 11 (+0) | 16 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Undercommon, Celestial
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 100 gp. A roughly beaten golden orb (30 gp). Brass mug with jade inlays (500 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). 1 Masterwork Common Melee.
Nicholas Langley, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair, when down, is lengthy. He is very pretty but has cold, dead eyes.
Personality: Nicholas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has all his life been fascinated with writing.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He dropped out of school before completing his studies. He has never given up on his writing dream.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Artistic, Logical. Bonds: Poor, Attractive. Occupation: Actor
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Undercommon, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2300 sp. Pink pearl (70 gp). Chalcedony (40 gp). Silver pearl (70 gp). 1 Darkwood Shield.
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Their contribution stands as a beacon of hope for all adventurers!
