Peter Bentley, Male Human [Permalink]
Personal [hide]
Description: This man wears a yellow collared shirt and pastel pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has a penchant for wearing a ring with an oversized topaz on his right hand. His white hair is heavily combed to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He speaks before he thinks and is too direct. He is a great chef.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Peter took refuge in the old dungeon and found the beat up trident and armor he uses now. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Gifted. Flaws: Insane, Impulsive. Bonds: Rich, Nature. Occupation: Bounty Hunter
Voice: Australian accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 5 (-3) | 6 (-2) |
Senses Passive Perception 7
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
Clerebold Mitchell, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. His whole body is exceptionally muscular. His hair is blonde and curly. His blue unseeing eyes seem to look past you.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A true patriot, Clerebold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the north to a Unemployed, Clerebold learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. He struck the Unemployed job and began his own company from there.
Motivation: Further expansion of business; and he wants nothing more than to rejoin the army
Flaws: Disease, Shy. Bonds: Immigrant, Military, Job. Occupation: Unemployed
Voice: German accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 7 (-2) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Shane Digby, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears suspenders and tan workpants. His shirt is grey, and he wears a heavy tan leather apron most of the time. His brown hair has been sun bleached extensively. His skin is flawless and his blue eyes scan people very quickly.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He comes from a rich eastern family. His mother took him hunting and taught him how to get in the mind of other creatures. He is searching for what he claims is his rightful reward.
Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs
Ideals: Justice. Bonds: Attractive, Adventurer, Rich, Nature. Occupation: Unemployed
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver comb with moonstones (100 gp).
Raymond Clare, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has shaved his head bald. He wears large thick round spectacles.
Personality: He dislikes all the random violence that takes place in the east. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Raymond hails from a village terrorized by goblins. He worked as a nervous Spice Merchant and found it very stressful. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.
Motivation: He feels that his past leaves him morally obligated to help; and to be a sellsword again
Ideals: Pacifist, Fighting. Bonds: Attractive, Enemies, Job, Criminal record. Occupation: Spice Merchant
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp.
Bertram Rutland, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a blue armored body suit, with a simple pastel line shooting up and back down. His white hair is greasy and uncared for. He has violet eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He believes the world needs to unite to get rid of dire rats once and for all.
History: Bertram was born in the east. At a young age he loved to build and create. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion
Ideals: Persistence. Flaws: Ugly. Bonds: Enemies, Adventurer. Occupation: Jeweler
Voice: German accent
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 14 (+2) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Auran, Goblin
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 47000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
