Thomas Oakes, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair is matted, messy, and big. His face is scarred and worn.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to loving parents in a slum to the north. He was an apprentice working in his father's forge. He became a Map Maker soon after.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Ugly. Bonds: Job, Poor. Occupation: Map Maker
Voice: Squeaky
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 16000 cp. Jade (60 gp).
Kody Kelsey, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear red pants and tee shirts, and is pretty ugly. He wears his auburn hair up in a very large beehive style do. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born the only child of a wealthy merchant. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the north; and he is greedy
Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Baker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. 1 Breastplate. 1 Half-Plate. 1 Half-Plate.
Everard Alston, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears silk and lounges about seductively. His hair is silver and curly. He has several tiny emerald earrings on each ear.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with his god.
History: Everard was raised in a hard working conservative environment. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has set out to sabotage the competition.
Motivation: He doesn't get along with people that don't share his tastes; and he uses money and sex appeal to get what he needs
Ideals: Impeccable. Bonds: Attractive, Rich, Religious, Job. Occupation: Interpreter
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
Justin Kinsley, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a lot of dark rich colors, with gold accents. With a patchy golden beard and wild golden hair. His eyes are amber and catlike.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to loving parents in a slum to the west. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He used his abilities to travel the world and help people.
Motivation: A strong sense of loyalty to Human people.
Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Poor. Occupation: Barkeep
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 9000 cp. Old masterpiece painting (900 gp). Cloth of gold vestments (100 gp). 1 Minor magic item.
Adelard Alton, Male Human [Permalink]
Personal [hide]
Description: He wears pastel leather gloves, a pastel jacket, and tight pants. He carries with him a set of daggers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His long white hair is drawn into a two foot long braid. His brown eyes dart from person to person.
Personality: Adelard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to fit into much smaller and tighter spaces than normal.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has achieved small success as a Dilettante.
Motivation: He is unsatisfied with his job; and to be a animal trainer again
Ideals: Fighting, Extrovert, Gifted. Bonds: Religious, Job. Occupation: Dilettante
Voice: Italian accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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