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NPC Generator

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Advanced [show]


Henry Jacobs, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a brown costume with the symbols of the four houses of cards on his torso. His chestnut hair is still thick. His blue eyes dart from person to person.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His father raised him in a mountain cabin. Through the years after Henry was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Henry's mother didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Nature, Religious. Occupation: Laborer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Henry Jacobs, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 18 (+4)13 (+1) 11 (+0)13 (+1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: 21000 sp. 1 Minor magic item.


Social Check DCs


Anthony Graeme, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dull pastel sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. His silver hair is cut jaggedly and amateurishly. He has gleaming, smiling blue eyes.

Personality: Anthony is depressed about a lot of things. He tends to be a nihilist. He is a font of random trivia from the lore and stories he has discovered

History: He was born several months after his mother was called into army service. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Depressed. Bonds: Military, Adventurer. Occupation: Shepherd

Voice: Laughs frequently while speaking

Attributes [hide]

Anthony Graeme, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)5 (-3) 13 (+1)17 (+3)
Skills Nature -1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 40 pp. Sard (30 gp). Amber (150 gp). Jade (150 gp).


Social Check DCs


Percival Rodney, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears an entirely blue suit with violet socks and a vest with buckled shoes. His hair is cut close to his head. His hazel eyes are passionate and lively.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He misses his home and complains about the freezing weather, even in summer.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Percival took refuge in the large cave and found the beat up bastard sword and armor he uses now. He has drifted from career to career and currently works as a Farmer.

Motivation: He is unsatisfied with his job.

Flaws: Disease. Bonds: Immigrant, Nature, Job. Occupation: Farmer

Voice: Speaks in third person

Attributes [hide]

Percival Rodney, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)9 (-1) 11 (+0)13 (+1)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Sardonyx (20 gp). Amethyst (80 gp). Moss agate (4 gp).


Social Check DCs


Guy Wellington, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, yellow, dusty cloak. His silver hair is greasy and uncared for. His gray eyes peer out from beneath his small yellow hat.

Personality: Always inclined to offer people food he seems plenty friendly. He has all his life been fascinated with writing.

History: He was born at the edge of vast forest. Guy liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Philantrophist, Artistic. Flaws: Ugly, Shy, Mundane. Bonds: Nature. Occupation: Gardener

Voice: Sighs a lot, exhausted

Attributes [hide]

Guy Wellington, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)12 (+1) 16 (+3)10 (+0)
Skills Insight +5, Stealth +2
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2600 sp. Rhodochrosite (5 gp). Rock crystal (50 gp). Red-brown spinel (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bernard Alston, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a slight overbite and is overall scrawny. He wears a top hat to cover his moderate length silver hair. His amber eyes are passionate and lively.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is lazy, self-centered, vain, and jealous.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Sailor, but he got bored and became a Miner. He struck the Miner job and began his own company from there.

Motivation: A strong sense of loyalty to Human people; and he is wracked by social anxiety

Flaws: Racist, Selfish, Fearful. Bonds: Rich, Job. Occupation: Miner

Voice: High pitched and raspy

Attributes [hide]

Bernard Alston, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)15 (+2) 13 (+1)17 (+3)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs

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