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Advanced [show]


Adelard Tenley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, white shirt, and blue tie. He is physically well-built. His blonde hair is greasy and uncared for. His face is scarred and worn.

Personality: A deeply religious man he believes everything happens for a reason. He is lazy, self-centered, vain, and jealous.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Adelard took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He now mingles about in high society.

Motivation: He is compelled to act according to his religious beliefs; and he has money and likes to spend it

Flaws: Ugly, Selfish. Bonds: Religious, Rich, Nature. Occupation: Junk Dealer

Voice: French accent

Attributes [hide]

Adelard Tenley, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)12 (+1) 8 (-1)14 (+2)
Skills Animal Handling +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 700 sp. Red-brown spinel (140 gp).


Social Check DCs


Godfrey Morley, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is generally well dressed albeit a few years behind the times. His whole body is exceptionally muscular. He has dyed his greying golden hair a little too much giving a sharp golden color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a hateful person. He taunts others and blames them for his problems. He misses his home and complains about the freezing weather, even in summer.

History: He was born to loving parents in a slum to the west. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult.

Flaws: Insomniac, Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Masseuse

Voice: growls and snarls, animalistic

Attributes [hide]

Godfrey Morley, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)16 (+3) 15 (+2)15 (+2)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2600 sp. Silver pearl (110 gp). Red-brown spinel (110 gp). Deep blue spinel (900 gp). 4 Thunderstones. 4 Thunderstones. 3 Tanglefoot bags.


Social Check DCs


Charles Clare, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear ponchos typically of a light tan in addition to tight pants. He wears his blonde hair up in a very large beehive style do. His eyes are a pleasant green.

Personality: He has a massive crush on the younger sibling of the Locksmith who has hired him part-time. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Charles was born the youngest of three triplets. One day when Charles was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Charles was heart-stricken from the event, and his father started working long hours to provde for them. He was granted arcane powers by his dying brother.

Motivation: A deep hatred of gnolls; and he wants revenge against gnolls

Ideals: Gifted. Flaws: PTSD. Bonds: Has a crush, Family, Enemies. Occupation: Locksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Charles Clare, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 13 (+1)14 (+2)
Skills Nature +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 sp. Lapis lazuli (13 gp).


Social Check DCs


Drogo Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a simple green robe with brown stripes complete with hood. His blonde hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is fixated on the number 50. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is skeptical of what others tell him and is slow to trust.

History: He got into the Merchant business at a young age. Drogo was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Merchant. He became a Merchant soon after.

Motivation: To be a Bellfounder again; and balancing his hectic life and new merchant responsibilities is difficult

Flaws: Ugly, Insane, Shy. Bonds: Job, Immigrant. Occupation: Merchant

Voice: Scratchy, weak

Attributes [hide]

Drogo Everleigh, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 12 (+1)6 (-2)
Skills Perception +3, Performance +0
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Everard Milton, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His silver hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He always tries to repair and not replace. It was this mentality that drove him into the Crown-heir business.

History: He served in the navy to pay for his family's outstanding loans. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has built up a small fortune and can afford his own way.

Motivation: He has comitted a past crime that haunts him to this day; and money/treasure

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Rich, Military, Criminal record. Occupation: Crown-heir

Voice: Strong lisp

Attributes [hide]

Everard Milton, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)10 (+0) 16 (+3)12 (+1)
Skills Arcana +2, Athletics +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp.


Social Check DCs

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