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NPC Generator

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Advanced [show]


Tim Ridley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears tan cloth garments or leather armor. His golden hair is lengthy. His eyes are amber and beady.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is an amazing painter.

History: Tim was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Marshal

Voice: Speaks like tongue is numb

Attributes [hide]

Tim Ridley, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)13 (+1) 16 (+3)11 (+0)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1100 sp. Tiger eye turquoise (13 gp). Golden yellow topaz (900 gp). White pearl (120 gp).


Social Check DCs


Gerard Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a yellow tunic with tan highlights, and long blue pants that bunch up around his shoes. His black hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of northern immigrants he idolized his father. Gerard was born on a far northern plains where he grew up under the tutelage of his father, an expert Laborer. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and a rival would like him out of the picture

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Hedonist, PTSD. Bonds: Immigrant. Occupation: Laborer

Voice: Smoker's lung

Attributes [hide]

Gerard Eastoft, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)11 (+0) 14 (+2)8 (-1)
Skills Acrobatics +2, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 47000 sp. 1 Minor magic item.


Social Check DCs


Gilbert Axton, Male Human [Permalink]

Personal [hide]

Description: This western man likes to wear grey tank tops with green pants. His clothes are grease stained in places. His hair is black and very short. His green eyes lackadaisically let the world flow into them.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a logical person and will generally grow upset if things defy logic and science.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gilbert took refuge in the old dungeon and found the beat up trident and armor he uses now. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Logical. Bonds: Poor, Immigrant, Nature. Occupation: Spice Merchant

Voice: Indian accent

Attributes [hide]

Gilbert Axton, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 6 (-2)13 (+1) 9 (-1)13 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. Red spinel (160 gp).


Social Check DCs


Don Wentworth, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears suspenders and grey workpants. His shirt is white, and he wears a heavy grey leather apron most of the time. He has no hair. His brown eyes dart from person to person to random spaces in the air.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His father raised him in a mountain cabin. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Crown-heir

Voice: Mousy voice

Attributes [hide]

Don Wentworth, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)16 (+3) 14 (+2)18 (+4)
Skills Arcana +5, Performance +6
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp. Aquamarine (300 gp).


Social Check DCs


Gilbert Sharps, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears just a blue suit. He keeps his long red hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a great chef.

History: He was born at the edge of vast forest. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants his loneliness to end; and he's in love

Ideals: Joker, Gifted. Bonds: Nature, Adventurer, Has a crush. Occupation: Mason

Voice: Timid voice

Attributes [hide]

Gilbert Sharps, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)7 (-2) 13 (+1)6 (-2)
Skills Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. 4 Alchemist’s fire.


Social Check DCs

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