Gilbert Van Es, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His brown hair is thinning but still full. His eyes are a pleasant blue.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He enjoys reading and quiet.
History: Gilbert was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Philantrophist, Logical. Bonds: Attractive, Poor, Adventurer. Occupation: Dyer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. Amethyst (140 gp). Blue quartz (14 gp).
Kody Kendal, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears silk and lounges about seductively. His hair is long and silver with streaks of black, and is pulled back with small green clips. His beard is black, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a Fletcher, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Seamstress hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.
Motivation: To reunite with his absent father; and to get a good night's sleep
Ideals: Disciplined. Flaws: Insomniac, Shy. Bonds: Attractive, Poor. Occupation: Seamstress
Voice: Old Prospector
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Ernest Colby, Male Human [Permalink]
Personal [hide]
Description: He wears a blue tunic with black highlights, and long white pants that bunch up around his shoes. He carries with him a set of falchions, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His long black hair reaches down to his waist. He has a dull look in his violet eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is lazy and tries to find solutions quickly.
History: He was raised in a white middle class family as the only child. When Ernest reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Fighting, Optimist. Flaws: Lazy, Mundane. Bonds: Military, Job. Occupation: Spice Merchant
Voice: Loud with bravado
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Trym Huxley, Male Human [Permalink]
Personal [hide]
Description: 5'9" and muscular, this northern man is dressed in an above average manner. He wears his silver hair down. His green eyes dart from person to person to random spaces in the air.
Personality: Stoic and calm, he prefers to meditate than take action. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He has dedicated himself to building a better kind of golem.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Athletic, Disciplined, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Merchant
Voice: Slurs words
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 15 (+2) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 20 pp. 1 Breastplate. 1 Masterwork Light wooden shield.
Gunter Dalton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is wearing colorful clothing, dressed as a Weaver. He has dyed his greying black hair a little too much giving a sharp black color. His brown eyes lackadaisically let the world flow into them.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in the east to a Weaver, Gunter learned a great deal about his father's area of expertise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Weaver and was forced into it by his family; and a strong sense of loyalty to human people
Ideals: Joker, Justice. Flaws: Racist. Bonds: Job, Family. Occupation: Weaver
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 8 (-1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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