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NPC Generator

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Advanced [show]


Anthony Walpole, Male Human [Permalink]

Personal [hide]

Description: He likes to wear blue tank tops with tan pants. His skin is fair and his fingers are delicate and long. His chestnut hair is smooth and relatively long. He has a dull look in his violet eyes.

Personality: He has always had a great fascination with Human culture. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Carter business at a young age. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Logical. Flaws: Racist. Bonds: Job, Enemies. Occupation: Carter

Voice: Italian accent

Attributes [hide]

Anthony Walpole, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)8 (-1) 15 (+2)18 (+4)
Skills Athletics +3, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +6

Possessions: 100 gp.


Social Check DCs


Balimaar Norton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a grey tunic with blue highlights, and long black pants that bunch up around his shoes, and is pretty ugly. His hair is red and curly. His eyes are violet and catlike.

Personality: He dislikes all the random violence that takes place in the north. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Balimaar was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying sister.

Motivation: To prove his worth to the world; and to be a stableman again

Ideals: Pacifist, Logical, Gifted. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Ruler

Voice: Dutch accent

Attributes [hide]

Balimaar Norton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)12 (+1) 16 (+3)10 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Tourmaline (50 gp). 1 Magnifying glass. 1 Silver holy symbol. 1 Magnifying glass.


Social Check DCs


Everard Haley, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He wears a wide-brimmed hat to cover his moderate length silver hair. His green eyes are slightly larger than normal.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.

Motivation: To prove his worth to the world; and seeks redemption

Ideals: Gifted, Artistic. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Carpenter

Voice: Jamaican accent

Attributes [hide]

Everard Haley, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 50 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)8 (-1) 17 (+3)8 (-1)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Lance Myerscough, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears a custom-built plate barding that's adorned with violet lining and desert motifs. His right leg appears badly burned and disfigured. He has a golden handlebar mustache and slicked back golden hair. His brown eyes have a joyful gleam in them most of the time.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Lance lived on a farm with his father, near the main road leading to a nearby town. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Regain custody of his daughter; and a need for knowledge about a nearby landmark

Flaws: Insane. Bonds: Criminal record, Adventurer, Family. Occupation: Hunter

Voice: Sighs a lot, exhausted

Attributes [hide]

Lance Myerscough, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 8 (-1)14 (+2) 12 (+1)11 (+0)
Skills Athletics +6, Persuasion +2
Senses Passive Perception 11
Languages Common, Abyssal, Goblin
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +2

Possessions: Silver comb with moonstones (600 gp). Old masterpiece painting (700 gp). Silver comb with moonstones (600 gp).


Social Check DCs


Norman Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in an above average manner. He keeps his silver hair in a pixie cut. His violet unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. Animals are drawn to him, and he is able to talk to them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Norman has worked very hard to control his curse. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norman fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Soapmaker

Voice: Stutters

Attributes [hide]

Norman Everleigh, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)16 (+3) 11 (+0)18 (+4)
Skills Intimidation +6, Stealth +3
Senses Passive Perception 10
Languages Common, Sylvan, Ignan, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs

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