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Advanced [show]


Hugh Acton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He wears dark leathers with embroidery. His white hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He always tries to repair and not replace. It was this mentality that drove him into the Shepherd business.

History: Hugh was raised in a hard working conservative environment. A gifted student he started as a Merchant, but he got bored and became a Shepherd. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Someone believes him a fraud; and money/treasure

Ideals: Philantrophist, Persistence. Bonds: Job, Enemies, Rich. Occupation: Shepherd

Voice: Deep voice with rolling R's

Attributes [hide]

Hugh Acton, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)17 (+3) 13 (+1)12 (+1)
Skills Arcana +5, Stealth +5
Senses Passive Perception 11
Languages Common, Giant, Gnoll, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Alexandrite (500 gp). Sardonyx (30 gp). Rhodochrosite (9 gp). 1 Chain shirt.


Social Check DCs


Frederick Shelly, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he dresses in red turtlenecks beneath a green coat with blue slacks. His golden hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.

Personality: He loves telling others what to do and how they should feel about things. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mason arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and revenge

Ideals: Opinionated. Flaws: Hedonist. Bonds: Rich, Family, Enemies. Occupation: Mason

Voice: Speaks like tongue is numb

Attributes [hide]

Frederick Shelly, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)10 (+0) 18 (+4)12 (+1)
Skills History +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Theodoric Clifford, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries a battered club and tarnished greataxe as well. His long silver hair is drawn into a two foot long braid. This brown eyed northerner is not easily forgotten.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Theodoric grew up listening to his father's many stories. Theodoric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. After a long history of fighting, Theodoric and his spouse have recently divorced.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Adventurer. Occupation: Roofer

Voice: Low range voice

Attributes [hide]

Theodoric Clifford, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 12 (+1)16 (+3) 6 (-2)15 (+2)
Skills Arcana +5, Persuasion +4
Senses Passive Perception 8
Languages Common, Dwarven, Aquan, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Chad Marley, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Navigator. He carries a battered scimitar and tarnished sickle as well. His hair is silver and curly. His eyes, though not visible through his cowl, are blue.

Personality: He is almost excessively polite to everyone, even when angry. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Chad hails from a village terrorized by orcs. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: Sabotage a competitor; and he feels threatened by others

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Job, Enemies. Occupation: Navigator

Voice: French accent

Attributes [hide]

Chad Marley, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)7 (-2) 13 (+1)6 (-2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Kyle Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He typically wears black cloth garments or leather armor. His long brown hair reaches down to his waist. His eyes are brown and beady.

Personality: Eccentric and domineering, Kyle will drive conversation. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the east his family was never financially stable. There was a wharf not far from home where he often wandered off to fish. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world.

Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Poor, Nature. Occupation: Map Maker

Voice: Mousy voice

Attributes [hide]

Kyle Rutherford, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)10 (+0) 12 (+1)14 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 40 pp. A roughly beaten golden orb (110 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Simple lock.


Social Check DCs

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