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NPC Generator

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Advanced [show]


Cory Sutton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of strength on his torso. He has moderate length chestnut hair. He is baby faced.

Personality: Confrontational and typically high on some drug or another. He would rather hide behind his crafts than deal with other people.

History: Cory was born with his mother's beautiful face. Cory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life.

Ideals: Artistic. Flaws: Addict, Shy. Bonds: Attractive, Nature. Occupation: Sailor

Voice: Excited and jittery

Attributes [hide]

Cory Sutton, Male Human Fighter 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)11 (+0) 9 (-1)14 (+2)
Skills Athletics +4, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +5

Possessions: 6000 sp.


Social Check DCs


Lance Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a violet suit, brown shirt, and tan tie, and he perpetually has his axe ready. He has black hair. He wears crescent spectacles with a black brim.

Personality: He can speak with the recently deceased. He is able to fit into much smaller and tighter spaces than normal.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Lance took refuge in the ruined castle and found the beat up axe and armor he uses now. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of goblins; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Gifted. Bonds: Religious, Nature, Enemies. Occupation: Mason

Voice: Sighs a lot, exhausted

Attributes [hide]

Lance Willoughby, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)9 (-1) 11 (+0)16 (+3)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Ernest Bing, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is portly but not overly obese. His chestnut hair has been sun bleached extensively. His face is scarred and worn.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born on a small isolated farm. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Layabout they were divorced and he won custody of their daughter. He worked as a Detective, and he later adopted a second daughter.

Motivation: To unite with his brother; and obtaining odd cultural human artifacts is his passion

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Nature, Family. Occupation: Detective

Voice: Uses lots of figures of speech

Attributes [hide]

Ernest Bing, Male Human Fighter 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)17 (+3) 14 (+2)7 (-2)
Skills Acrobatics +1, Investigation +6
Senses Passive Perception 12
Languages Common, Infernal, Gnoll, Ignan
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +6

Possessions: 600 gp.


Social Check DCs


Gerald Beverly, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a Stetson hat to cover his moderate length auburn hair. He wears a mask on his face.

Personality: He can speak with the recently deceased. He is an amazing painter.

History: Born in the north his family was never financially stable. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has worked as a Banker like his mother before him.

Motivation: He wants to meet his childhood hero; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Bonds: Poor, Family, Job, Adventurer. Occupation: Banker

Voice: Eastern European accent

Attributes [hide]

Gerald Beverly, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)17 (+3) 11 (+0)10 (+0)
Skills Deception +2, Investigation +5
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Clerebold Gyula, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a fine chain shirt which he covers with brown colored cloaks and clothing. His clothes are grease stained in places. He sports a flattop hair cut. His half smiles and violet eyes are beguiling and draw you in.

Personality: He exudes charisma. He is a tour de force of persuasion. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Baker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Mundane. Bonds: Poor, Immigrant, Attractive, Religious. Occupation: Baker

Voice: Spanish accent

Attributes [hide]

Clerebold Gyula, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)6 (-2) 11 (+0)9 (-1)
Skills Acrobatics +5, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1500 sp.


Social Check DCs

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