Dustin Warwick, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a large black jacket. He has shaved his head bald. This brown eyed southerner is not easily forgotten.
Personality: A skeptical and narcissistic man, Dustin's first love is himself. His second love is also himself. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born to a pair of adventurers, Dustin grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Regain custody of his daughter.
Ideals: Impeccable, Entrepeneur. Bonds: Adventurer, Family. Occupation: Engraver
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Light wooden shield. 1 Darkwood Shield. 1 Banded mail.
Anselm Rutherford, Male Human [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He wears dull red sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. He has auburn hair. His gray unseeing eyes seem to look past you.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Anselm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Map Maker mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Disease, Sensitive, Hedonist. Bonds: Attractive, Religious. Occupation: Locksmith
Voice: Booming voice
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 8 (-1) | 17 (+3) | 8 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Auran, Draconic, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 7000 cp. 1 Half-Plate. 1 Chain shirt.
Diggory Landon, Male Human [Permalink]
Personal [hide]
Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is muscular with a powerful set of arms. His hair is black and curly. His eyes are hazel and catlike.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by illithids. Diggory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Marry his brother to traveling adventurers; and several ex partners dislike his way of doing things and want revenge
Ideals: Persistence, Entrepeneur. Bonds: Rich, Family, Enemies. Occupation: Ploughman
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 6 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. Azurite (9 gp). 1 Darkwood Buckler. 1 Half-Plate.
Anthony Compton, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His skin is fair and his fingers are delicate and long. His red hair and beard is wavy and long. He wears a mask on his face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born on a small isolated farm. Anthony was born on a far northern forest where he grew up under the tutelage of his mother, an expert Detective. He left for the north, certain he would find work there.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Bonds: Attractive, Guardian, Enemies, Nature, Immigrant. Occupation: Detective
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp. Violet garnet (700 gp). 1 Banded mail. 1 Banded mail. 1 Half-Plate.
Clerebold Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His auburn hair is long and unkept. His eyes are likewise violet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Animals are drawn to him, and he is able to talk to them.
History: Born to a Cartwright, his father struggled to pay the bills. His homeland was ravaged by war and he spent much of his life rebuilding it. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Job, Poor. Occupation: Glassblower
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 8 (-1) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp.
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