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Advanced [show]


Arnold Spaulding, Male Human [Permalink]

Personal [hide]

Description: He wears a red tunic with white highlights, and long black pants that bunch up around his shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is golden and very short. His otherwise smooth face is marked with small tiny scars.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Arnold lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Retire the richest man in the west; and find a way to reverse the transformation of his brother

Ideals: Entrepeneur. Bonds: Attractive, Enemies, Family, Rich. Occupation: Roofer

Voice: Timid voice

Attributes [hide]

Arnold Spaulding, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)17 (+3) 16 (+3)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Auran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 2 Thunderstones. 1 Alchemist’s fire. 4 Acid flasks.


Social Check DCs


Geoffrey Cooper, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape, and he perpetually has his bow ready. His silver hair is greasy and uncared for. His eyes are likewise hazel.

Personality: Geoffrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Geoffrey is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, Geoffrey grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break.

Ideals: Fighting, Extrovert, Justice. Flaws: Ugly. Bonds: Adventurer. Occupation: Shipwright

Voice: German accent

Attributes [hide]

Geoffrey Cooper, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)14 (+2) 12 (+1)8 (-1)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common, Ignan, Druidic
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 24000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A delicate silver chain set with a tourmaline (90 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Reynard Willoughby, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in a clean grey cloak covering his clean studded leather. His golden hair is matted, messy, and big. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He has a massive crush on the younger sibling of the Roofer who has hired him part-time. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His martial abilities were realized during a raid on his village. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a crush on the local Spice Merchant; and he wants to get laid

Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Has a crush, Adventurer. Occupation: Roofer

Voice: Jamaican accent

Attributes [hide]

Reynard Willoughby, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)14 (+2) 10 (+0)16 (+3)
Skills Acrobatics +5, History +4
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 300 gp. Red spinel (120 gp).


Social Check DCs


Roger Altham, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He tends to wear a large tan jacket. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is thinning but still full. This blue eyed easterner is not easily forgotten.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He misses his home and complains about the freezing weather, even in summer.

History: The child of a Guard, who enjoyed hunting, Roger was taken on many hunting expeditions. He was taken from his home at a very young age. He hasn't been sleeping well lately.

Motivation: He's looking for his big break; and he desires power and/or immortality

Flaws: Antagonistic, Insomniac. Bonds: Slave, Immigrant, Nature, Adventurer. Occupation: Stableman

Voice: Irish accent

Attributes [hide]

Roger Altham, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 8 (-1)14 (+2) 8 (-1)9 (-1)
Skills Deception +1, History +4
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Charles Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is generally shirtless and showing off his tattooed chest. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His eyes are green.

Personality: He never swears and excessively uses polite adverbs when speaking. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born into a rich family. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Optimist, Logical, Fighting. Bonds: Rich, Adventurer. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Charles Gentry, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)11 (+0) 7 (-2)14 (+2)
Skills Insight +0, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1300 sp. Aquamarine (400 gp).


Social Check DCs

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