Jocelyn Trollope, Male Human [Permalink]
Personal [hide]
Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather, and sports empty pouches on his belt. His white hair is drawn into a tight pony tail with a rose scrunchie. His eyes are likewise violet. His teeth are white and perfect.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is skeptical of what others tell him and is slow to trust.
History: Jocelyn was born in the west. At a young age he loved to build and create. He moved from fad to fad and when he turned 15 he discovered painting. He now owns his own business.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Persistence, Artistic. Flaws: Shy. Bonds: Attractive, Job. Occupation: Marshal
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 2200 sp.
Charles Marley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He wears very tight pants and wife beaters, though occasionally he sports a black coat. He has a hunchback. He wears a deerstalker hat to cover his moderate length white hair. He has several tiny amethyst earrings on each ear.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Animals are drawn to him, and he is able to talk to them.
History: He was raised in a white middle class family as the only child. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying sister.
Motivation: He has money and likes to spend it.
Ideals: Gifted. Flaws: Ugly, Shy, Mundane. Bonds: Rich. Occupation: Shoemaker
Voice: Farmer accent
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Gunter Riley, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and usually wears his blue robe and has his kukri always slung over his shoulder. His skin is also unnaturally pale. He keeps his long golden hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: While he acts the brute, he is far gentler than he would appear. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Gunter hails from a village terrorized by goblins. Like his mother and his sister before him, after school he went straight into learning to become a Unemployed. He has drifted from career to career and currently works as a Unemployed.
Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Job, Rich. Occupation: Unemployed
Voice: Low range voice
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 18 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Orc, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 16000 cp. 1 Small steel mirror. 1 Good lock. 1 Simple lock.
Patrick Dumph, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'6" and wears a white small hat and white clothes. His left leg appears badly burned and disfigured. His long silver hair is drawn into a two foot long braid. His fierce gray eyes like to dwell on things.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: His mother raised him in a mountain cabin. He was an athlete and attended two major summer competitions. He never won. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A rival would like him out of the picture; and he has decided he is irredeemable
Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Criminal record, Nature. Occupation: Locksmith
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2300 sp. 1 Darkwood Shield. 1 Darkwood Buckler. 1 Half-Plate.
Gerard Kimberley, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting brown shirt and pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his long chestnut hair kept up in a rat tail. His green eyes lackadaisically let the world flow into them.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the south to a Scribe, Gerard learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To share knowledge with the world; and balancing his hectic life and new scribe responsibilities is difficult
Ideals: Optimist, Entrepeneur, Logical. Flaws: Depressed. Bonds: Job. Occupation: Scribe
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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